Base Class: Paladin
Champion of the Gods of the Sky and Storms. You are devoted to the tenets of the Elemental power of the Storm. The Storm is a primordial power of Nature. Lightning provides the spark of creation that created life. The Waters of the Storm preserve life. The power of the Storm also destroys life. As a Champion of the Storm you protect nature and innocent for those powers that are wicked and oppressive. The gods of the storm are often parental powers that can be harsh often most powerful leaders of the Gods, and yet defend the freedom and justice of those that are good of heart and committed to Nature and Independent Strength of Character.
Power: Be strong and never bow to the forces of Evil and Oppression. Pursue greater skill and power in the interest of defeating Evil and protecting the innocent.
Freedom: A Champion of the Storm must defend the good of heart and the innocent. They must stand as champions of freedom against those that would oppress others.
Leadership: Champions of the Storm must strive to be worthy of the trust and respect of those they lead. In times of war the Champion must rule decisively and with conviction. In times of peace that must be just and serve the needs of those they lead.
Chaos: One of the greatest powers against the oppressors and those that would seek to destroy nature is the unpredictable nature of Chaos and Nature. Create Chaos when fighting for the greater good.
Oath Spells
Add the follow spells to your list of prepared spells at the appropriate level. These spells are always prepared. The Storm Champion has the ability to change the damage type of any spell they cast or ability they use that does Radiant or Fire damage to Lightning damage. Appearance of the spell or ability effect will change to that of lightning.
3rd: Fog Cloud, Thunderwave
5th: Gust of Wind, Shatter
9th: Call Lightning, Lightning Bolt
13th: Ice Storm, Storm Sphere
17th: Control Winds, Destructive Wave
Channel Divinity
Unleash Chaos of the Storm: An Spell Attack, Weapon Attack, or Ability that does Lightning or Thunder damage does max damage.
Storm Leap: The Storm Champion becomes engulfed in a ball of lightning that shoots 120 feet in any direction of the Champion's choosing. All damage inflected by melee attacks for that round do an addition 4D6 lightning damage in addition to regular damage.
Aura of the Storm
The Storm Champion has a constant Aura of protection with a 10' radius that gives them and their allies resistance to Lightning and Thunder Damage. At 18th level the area of protection increases to a 30' radius.
Gift of the Storm
At 15th Level that Champion receives the gift of a permanent Fly movement speed of 30'.
Avatar of the Storm
The sky quickly darkens as a humanoid figure pulsing with lighting energy flies through the air. For 10 Minutes the Champion of the Storm becomes an Avatar of Storm Gods. The skies darken over the first minute and then continues as a lightning storm for the duration. The Champion themselves becomes a humanoid figure of pulsing lightning. Their fly speed increases to 60'. They gain immunity to Thunder and Lightning damage. For purposes of the Call Lightning spell this counts as a natural outdoor storm. All Thunder and Lightning Spells and Ability to Max Damage instead of rolling. The storm then dissipates naturally over time after the duration ends.
Previous Versions
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10/9/2019 11:25:28 PM
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Coming Soon
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