Base Class: Bard
A new weapon is a new tool to amaze those around you. Be they friend or foe, on or off the battlefield.
Level 3: Collage of Fireworks' Spells
When you reach a Bard level specified in the Collage of Fireworks table, you thereafter always have the listed spells prepared.
| BARD Level | Prepared Spells |
|---|---|
| 3 | Guiding Bolt, Color Spray, Pyrotechnics, Flame Blade |
| 5 | Fireball, Thunder Step |
| 7 | Sickening Radiance, Fire Shield |
| 9 | Conjure Volley, Flame Strike |
Level 3: Sizzle Dazzle
You gain Proficiency with Firearms & being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. You chose 1 skill from both DEX & CHA, you can use your bonus to grant yourself advantage on these checks if you utilize either a Firearm, fire, or explosives to aid in the check.
Level 6: Burst Volley
When you take the Attack action, you can spend 1 roll of you Bardic Inspiration. You may attack a number of times up to half the results (rounded down) so long as that attack used DEX. You may use this feature a number of time up to half your CHA MOD (rounded up, min 1) & regain all spent uses after a Short or Long rest.
Level 14: Flashy Performance
When you land an Attack, you can use your reaction to spend one Bardic Inspiration Die to enhance the attack. The target takes either fire, thunder or radiant damage = to the roll of the bardic die & makes a CON save with a DC = total damage of the strike. On a fail, the target is Stunned until the end of their next turn.
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