Base Class: Warlock
It is the slow distortion and corruption of reality, of truth, of certainty. It is untruth incarnate itself. It is a rat gnawing away from underneath the very floorboards of the multiverse itself. It is not alive. It is not dead. It is not real. Yet it wills and exerts influence. Gains power from deception and manipulation. It feeds on falsehoods in every shape and variety, and grows. It survives so long as the idea of "the lie" itself exists. Perception and belief bend and distort by contact with The Crawling Lie itself. It is the corrosion of meaning and concepts until everything is as unreal and false as itself. Memories shift. Words lose their meaning. Identities melt or fracture until they become unrecognizable.
The Crawling Lie is a conceptual cognitive parasite from regions unknown, or unknowable. It is the slow distortion and corruption of reality, of truth, of certainty. It is untruth incarnate itself. It is a rat gnawing away from underneath the very floorboards of the multiverse itself. It is not alive. It is not dead. It is not real. Yet it wills and exerts influence. Gains power from deception and manipulation. It feeds on falsehoods in every shape and variety, and grows. It survives so long as the idea of "the lie" itself exists. Perception and belief bend and distort by contact with The Crawling Lie itself. It is the corrosion of meaning and concepts until everything is as unreal and false as itself. Memories shift. Words lose their meaning. Identities melt or fracture until they become unrecognizable.
The Anomaly
Yet across all existence there is one concept the Crawling Lie cannot comprehend.
A thing so simple that it becomes alien to The Crawling Lie.
Objective sincerity.
A thing that simply is what it is.
No deception.
No contradiction.
No reinterpretation.
To mortals, such things are common.
Bread is bread.
Stone is stone.
Water is water.
But to the Crawling Lie, such simplicity is incomprehensible.
It cannot process something that simply exists without distortion.
For reasons even it cannot explain, the Crawling Lie has become irrationally fixated on one mundane example of this problem.
Soup.
Soup is broth.
Soup is meat.
Soup is vegetables.
Soup is spices.
Soup is just soup.
It does not pretend to be anything else.
It does not disguise itself.
It does not conceal its nature.
It simply is what it is.
The Crawling Lie can twist perceptions of soup.
It can make someone believe the soup is poisoned.
It can alter memories of its taste.
It can make people argue, betray one another, or wage war over a bowl of it.
But the soup itself remains unchanged.
And that terrifies it.
Because if something can exist without deception…
Without reinterpretation…
Without distortion…
Then there exists a corner of reality beyond its reach.
And so the Crawling Lie hates soup.
Not because soup is special.
But because soup reminds it of something it cannot defeat.
Truth that does not bend.
Reality that does not lie.
Something that simply is.
And that—
more than anything—
is unbearable.
Level 3: Whisper Behind the Lie
Reaction: When a creature you can see within 30 feet makes an Insight, Investigation, or Perception check that could reveal a lie, illusion, or deception you’ve created, you can whisper into its mind to confuse its judgment. The creature makes the check with disadvantage.
Uses: You can use this feature a number of times equal to your proficiency bonus, and regain all uses after a long rest.
Flavor: Your patron subtly warps thoughts to reinforce the falsehoods you speak or create, making reality bend just enough that your lies feel true to those who hear them.
These implanted delusions should influence the target’s perception or judgment but not override free will or force actions. The effect fades after one hour or when directly contradicted by clear evidence.
Level 3: Crawling Lie Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
|
1 3 |
|
| 5 | Antagonize, Enemies Abound |
| 7 | Compulsion, Phantasmal Killer |
| 9 | Seeming, Mislead |
Level 6: Misplaced Certainty
When a creature fails a Wisdom (Insight), Intelligence (Investigation), or Wisdom (Perception) check made with disadvantage from your Whisper Behind the Lie feature, or fails a saving throw against one of your illusion or enchantment spells, the Crawling Lie twists its perception.
Until the start of your next turn, choose one of the following effects:
False Threat
The creature misjudges the danger around it. It has disadvantage on attack rolls against you.
Phantom Reaction
The creature believes it has already reacted. It cannot take reactions.
Uncertain Reality
The creature questions its senses. It has disadvantage on the next saving throw it makes against one of your spells.
A creature can only be affected by this feature once per turn.
Level 10: Delirium Field
Your patron’s influence spreads outward, distorting certainty and perception.
When a creature within 30 feet of you fails an Intelligence or Wisdom saving throw against one of your warlock spells, you can use your reaction to unleash a wave of cognitive distortion. Choose one of the following effects:
Fractured Perception
The creature cannot distinguish illusion from reality until the end of its next turn. It automatically fails Investigation checks made to disbelieve illusions.
Phantom Emotion
The creature is overwhelmed by a false emotional surge—fear, joy, paranoia, jealousy, or awe. Until the end of its next turn, it has disadvantage on Insight checks and Charisma checks against you, and cannot willingly move closer to you.
Cognitive Collapse
The creature’s thoughts unravel briefly. It has disadvantage on its next attack roll and next saving throw before the end of its next turn.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
When you complete a short rest, you recover one expended use of this feature.
Level 14: The Memory That Was Not
The Crawling Lie seeps into the minds of those who encounter you, planting fragments of events that never occurred.
When a creature you can see fails a Wisdom or Intelligence saving throw against one of your warlock spells or subclass features, you can use your reaction to infect its mind with a false memory.
Choose one of the following effects:
Shared History
The creature suddenly remembers a past interaction with you that never occurred—perhaps you once saved them, betrayed them, mentored them, or traveled together.
The creature is Charmed by you for 24 hours.
The effect ends early if you or your allies damage the creature.
Lingering Doubt
The creature remembers you warning them about hidden dangers and hidden enemies.
For 1 minute:
-
The creature has disadvantage on attack rolls against you.
-
The creature cannot benefit from the Help action when attacking you.
The creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.
The Wrong Enemy
The creature remembers witnessing another creature betray or attack them, replacing its memory of you as the threat.
Choose a creature you can see within 30 feet of the target. For 1 minute, the affected creature believes that creature—not you—was responsible for the triggering event.
While affected:
-
The creature cannot target you with attacks or harmful abilities.
-
If the creature makes an attack on its turn, it must target the chosen creature if able.
The effect ends early if the chosen creature damages the affected creature.
The creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.
Previous Versions
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