Base Class: Fighter
The Pankratiast is a philosopher - athlete who views combat as a "Science of Power"(Kratos). Unlike the monk who relies on speed, or the traditional soldier who relies on steel, the Pankriatiast relies on the perfect application of leverage, grappling, and devastating impact. They are often seen as sporting icons - wise, disciplined, beloved by the masses.
Level 3: The All-Power(Kratos)
Your Unarmed attacks scale 1d8 at Level 3, 1d10 at Level 10 and 1d12 at Level 18
Wrestler's Leverage: You've gained Expertise in Athletics
Takedown
As a Bonus Action you may use Takedown to knock the enemy that had you in a Grapple into the Prone Condition
Level 3: Philosopher's Guard
While wearing no armor and shield your Wisdom Modifier will be added to your Armor Class
Level 7: The Olympic Slam
Action: 2d10 + Str modifier Bludgeoning damage
Target must make a Strength saving throw equal to DC8 + Proficiency & Strength modifiers
Number of Uses per Short Rest is Equal to your Wisdom Modifier
Level 10: Iron Sinews
Titan Wrestler: Can Grapple Up to Huge
Unyielding Grip: Advantage on Athletics to Maintain and Escape Grapples
Heroic Carrying: Powerful Build will make you count as one size larger
Unyielding Grip
Advantage on Athletics checks to Maintain an Escape Grapples
Glorious Finisher
Slam Buff: Your Slam's damage will increase to [roll]4d10[/roll] when the target is about half Health or is in the Prone condition.
Triumphant Roar: As a Reaction you give Temporary HP equal to your Level + Wis Modifier to 3 Allies after knocking an enemy to 0 HP
Avatar of Kratos
Increase Wisdom and Strength by 2
Colossal Grip: Can Grapple Any Size
World-Ender: While attacking a target with Slam, you may attempt to stun once per Long Rest
Comments