Fighter
Base Class: Fighter

A defense heavy fighter with the ability to jump in front of attacks, you have the responsibility of bearing the brunt of the attacks so that your weaker allies don't have too. You focus more on reactions than actual actions, but you get more reactions per round.

Level 3: Take the Hit

As a reaction, once per round when an ally is attacked, but before the attack is rolled, and within your movement range you can move up to your speed and automatically take the damage. Opportunity attacks still apply. For melee attacks, you must be adjacent to the attacker and you ally, for ranged attacks you must be directly between the attacked and your ally, DM's discretion for diagonals. for area attacks, you must be adjacent to your ally and closer to the center of the attack, DM's discretion for diagonals.

Level 3: Dedication

You gain one additional reaction

Level 7: Deeds of Heroism

All allies with line of sight to you when you use Take the Hit gain a +4 to one attack roll or saving throw

Level 10: Enduring Protection

You now only take half damage from using Take the Hit

Heightened senses

Gain one extra reaction per round

Level 18: Away From Danger

When using Take the Hit, you can move you ally with you up to your remaining speed +2, your ally cannot be targeted by opportunity attacks but can be.

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