Warlock
Base Class: Warlock

Warlock Level

Feature

1st

Expanded Spell List, Prime Sense

6th

Charm and Diplomacy

10th

Steel Mind

14th

Nations Fury

 

Prime Sense

Starting at 1st level, you can use a bonus action and activate Prime Sense for 10 minutes. You tap into your patron's political power of true sight and hearing granting you detect magic with an extended dark vision of 30ft and the ability to understand two languages of your choice during the duration of the effect. At the end of the duration, you go blind and deaf for 12 seconds before you regain your senses. 

 

You can use this feature the number of times of your charisma modifier, you refill these slots after you have finished a short or long rest.

 

Expert Charm and Politics

Starting at 6th level, you gain proficiency in your deception and persuasion skills, if you are already proficient, you gain expertise in these skills. 

 

Also starting at 6th level, you gain the ability to cast charm person a number of times equal to the number of spells known per level on the warlock table. These feature resets after a long rest



Steel Mind

Starting at 10th level, you are resistant to being effects that affect your mind and better judgment. This includes advantage against being charmed, charisma saving throws and wisdom saving throws. 

 

Nations Fury

Starting at 14th level, you can call upon your patron's national defense to aid you in combat. Two spectral agents from your nation's military summon anywhere within 60ft of you. Once they have been summoned, they have the will of your ally and await your command. These agents have the stat block of the archer with half health, using a musket (Range 40/120, Loading, Two-Handed, Slow, 2d10 piercing) rather than a longbow and using a combat knife as a shortsward. Using their multiattack action can either use two attacks of their combat knife or a shot and a reload of their musket. These agents vanish after they are slain leaving nothing behind. You cannot use this feature again for another three dawns. 



Spell Level

Spells

1st

Illusory Script, Charm Person

2nd

Alter Self, Detect Thoughts

3rd

Antaganize, Counterspell

4th

Confusion, Greater invisibility 

5th

Dominate Person, Modify Memory

 

Prime Sense

Starting at 1st level, you can use a bonus action and activate Prime Sense for 10 minutes. You tap into your patron's political power of true sight and hearing granting you detect magic with an extended dark vision of 30ft and the ability to understand two languages of your choice during the duration of the effect. At the end of the duration, you go blind and deaf for 12 seconds before you regain your senses. 

You can use this feature the number of times of your charisma modifier, you refill these slots after you have finished a short or long rest.

Expert Charm and Politics

Starting at 6th level, you gain proficiency in your deception and persuasion skills, if you are already proficient, you gain expertise in these skills. 

Also starting at 6th level, you gain the ability to cast charm person a number of times equal to the number of spells known per level on the warlock table. These feature resets after a long rest

Steel Mind

Starting at 10th level, you are resistant to being effects that affect your mind and better judgment. This includes advantage against being charmed, charisma saving throws and wisdom saving throws. 

Nations Fury

Starting at 14th level, you can call upon your patron's national defense to aid you in combat. Two spectral agents from your nation's military summon anywhere within 60ft of you. Once they have been summoned, they have the will of your ally and await your command. These agents have the stat block of the archer with half health, using a musket (Range 40/120, Loading, Two-Handed, Slow, 2d10 piercing) rather than a longbow and using a combat knife as a shortsward. Using their multiattack action can either use two attacks of their combat knife or a shot and a reload of their musket. These agents vanish after they are slain leaving nothing behind. You cannot use this feature again for another three dawns. 

Previous Versions

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3/9/2026 12:24:13 AM
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