Base Class: Warlock
|
Warlock Level |
Feature |
|
1st |
Expanded Spell List, Prime Sense |
|
6th |
Charm and Diplomacy |
|
10th |
Steel Mind |
|
14th |
Nations Fury |
Prime Sense
Starting at 1st level, you can use a bonus action and activate Prime Sense for 10 minutes. You tap into your patron's political power of true sight and hearing granting you detect magic with an extended dark vision of 30ft and the ability to understand two languages of your choice during the duration of the effect. At the end of the duration, you go blind and deaf for 12 seconds before you regain your senses.
You can use this feature the number of times of your charisma modifier, you refill these slots after you have finished a short or long rest.
Expert Charm and Politics
Starting at 6th level, you gain proficiency in your deception and persuasion skills, if you are already proficient, you gain expertise in these skills.
Also starting at 6th level, you gain the ability to cast charm person a number of times equal to the number of spells known per level on the warlock table. These feature resets after a long rest
Steel Mind
Starting at 10th level, you are resistant to being effects that affect your mind and better judgment. This includes advantage against being charmed, charisma saving throws and wisdom saving throws.
Nations Fury
Starting at 14th level, you can call upon your patron's national defense to aid you in combat. Two spectral agents from your nation's military summon anywhere within 60ft of you. Once they have been summoned, they have the will of your ally and await your command. These agents have the stat block of the archer with half health, using a musket (Range 40/120, Loading, Two-Handed, Slow, 2d10 piercing) rather than a longbow and using a combat knife as a shortsward. Using their multiattack action can either use two attacks of their combat knife or a shot and a reload of their musket. These agents vanish after they are slain leaving nothing behind. You cannot use this feature again for another three dawns.
|
Spell Level |
Spells |
|
1st |
Illusory Script, Charm Person |
|
2nd |
Alter Self, Detect Thoughts |
|
3rd |
Antaganize, Counterspell |
|
4th |
Confusion, Greater invisibility |
|
5th |
Dominate Person, Modify Memory |
Prime Sense
Starting at 1st level, you can use a bonus action and activate Prime Sense for 10 minutes. You tap into your patron's political power of true sight and hearing granting you detect magic with an extended dark vision of 30ft and the ability to understand two languages of your choice during the duration of the effect. At the end of the duration, you go blind and deaf for 12 seconds before you regain your senses.
You can use this feature the number of times of your charisma modifier, you refill these slots after you have finished a short or long rest.
Expert Charm and Politics
Starting at 6th level, you gain proficiency in your deception and persuasion skills, if you are already proficient, you gain expertise in these skills.
Also starting at 6th level, you gain the ability to cast charm person a number of times equal to the number of spells known per level on the warlock table. These feature resets after a long rest
Steel Mind
Starting at 10th level, you are resistant to being effects that affect your mind and better judgment. This includes advantage against being charmed, charisma saving throws and wisdom saving throws.
Nations Fury
Starting at 14th level, you can call upon your patron's national defense to aid you in combat. Two spectral agents from your nation's military summon anywhere within 60ft of you. Once they have been summoned, they have the will of your ally and await your command. These agents have the stat block of the archer with half health, using a musket (Range 40/120, Loading, Two-Handed, Slow, 2d10 piercing) rather than a longbow and using a combat knife as a shortsward. Using their multiattack action can either use two attacks of their combat knife or a shot and a reload of their musket. These agents vanish after they are slain leaving nothing behind. You cannot use this feature again for another three dawns.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/9/2026 12:24:13 AM
|
6
|
0
|
1
|
Coming Soon
|
Comments