Warlock
Base Class: Warlock

Some warlocks do not bargain with fiends, fey, or cosmic beings. Instead, their power is granted by an ancient martial sage who has transcended mortal limitations through discipline and enlightenment. This patron teaches their warlock secret techniques that blend mystical power with martial prowess. Through meditation, training, and supernatural guidance, the warlock becomes both a spellcaster and a living weapon.

Level 3: disciple of the master

Your patron trains your body as well as your mind.

  • You gain proficiency in Athletics and Acrobatics.

  • You may use Charisma instead of Strength for Athletics checks and Strength saving throws.

  • Your unarmed strikes deal 1d6 damage (1d8 if both hands are free).

  • When you hit with an unarmed strike, you can use a bonus action to push the creature 10 feet or knock it prone.

Level 3: Kung Fu Spells

You can select 5 spells to have prepared from this list. You can switch these spells every long rest

Spell Level Spells
1st Shield, Jump
2nd Enhance Ability, Hold Person
3rd Haste, Spirit Guardians, mustache of stench
4th Freedom of Movement, Stoneskin, broken keecaps
5th Mend buttcrack

Level 6: mystic body

Your patron strengthens your body with supernatural discipline.

  • Your unarmed strike damage becomes 1d8.

  • When you cast a warlock spell, you may make one unarmed strike as a bonus action.

  • You gain temporary hit points equal to your Charisma modifier + warlock level when you reduce a creature to 0 HP with an unarmed strike or melee spell attack (once per turn).

Level 10: iron soul technique

Through meditation and endurance training, your body becomes extremely resilient.

  • You gain proficiency in Strength and Constitution saving throws.

  • As a reaction, when you take damage, you may reduce it by 1d10 + your Charisma modifier + warlock level.

  • You can use this feature a number of times equal to your proficiency bonus per long rest.

Level 14: Hurl Through Hell

You channel the full martial spirit of your patron.

As a bonus action, you enter a transcendent combat state for 1 minute:

  • Your unarmed strikes deal 2d8 force damage.

  • You gain advantage on Strength checks and saving throws.

  • When you take the Attack action, you may make two unarmed strikes instead of one.

  • Once per turn when you hit, you can deal extra force damage equal to your Charisma modifier + warlock level.

Once you use this feature, you cannot use it again until you finish a long rest.

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