Base Class: Fighter
Shadow's Bane fighters require two things: any "good" alignment and a desire to see evil punished. Claimed later in life by a patron god, Shadow's Bane fighters use this partial touch to give off a holy aura, ready to deliver judgement upon those who do evil.
Level 3: Hated Enemy
Level 3: You have advantage on all attacks against your choice of undead, fiends, or aberrations.
Level 7: You add 1d4 to any attack on your chosen enemy.
Level 10: You now choose a second enemy type to have advantage on attack rolls against. You also add 1d4 to any damage done to this enemy type.
Level 15: Bonus damage increases to 1d8.
Level 18: Your advantage now extends to all three enemy types. Bonus damage applies to all three enemy types.
Level 20: You now add 1d12 of bonus damage against all fiends, undead, and aberrations.
Option: Aberrations
You now have advantage on attacks against Aberrations.
Option: Fiend
You choose Fiends as your hated enemy.
Option: Undead
You have advantage on attacks against Undead.
Level 3: Radiant Aura
As an action, you tap into your divine touch and ignite an aura of radiance. This aura glows for 10 minutes, providing you with a +1 to your AC. You can only take this action once per long rest.
Level 7: The radiance of your aura glows brighter. Any creature within 5 feet of you when you ignite your aura must make a Constitution saving throw (DC 8 + your Wisdom modifier + Proficiency Bonus) or be blinded until the end of their next turn.
Level 10: Your aura grows in strength, and any fiend or undead that does melee damage to you takes 1d4 radiant damage. You can now take this action twice per long rest.
Level 15: The brilliance of your aura strengthens. It now provides a +2 to your AC.
Level 18: Any fiend or undead that does melee damage to you now takes 1d8 radiant damage. You can now take this action three times per long rest.
Level 20: Any creature within 10 feet of you when you ignite your aura must make a Constitution saving throw (DC 8 + your Wisdom modifier + Proficiency Bonus) or be blinded until the end of their next turn.
Level 7: Radiant Splendor
The touch of the deity within you now extends to your weapons. While Radiant Aura is active, all damage done by your weapons is radiant damage.
Level 10: Holy Power
You now have resistance to necrotic damage, and you are immune to the Poisoned condition.
Level 18: Golden Eyes
The power of the deity that blessed you fills your vision. You now have Truesight up to 30 ft. You also take the Blind Fighting feat. If you already have the Blind Fighting feat, take another fighting style feat that you do not have.
Level 15: Warrior's Flight
While Radiant Aura is active, two ethereal wings erupt from your back, and you can now fly with a flight speed of 60 feet.
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