Warlock
Base Class: Warlock

Command the Unseen Threads of Fate.

Your pact is with is an ancient force that binds consequence to choice and threads destiny through mortal hands. Known by many names across cultures—the Loom, the Hand Beyond, the Keeper of Threads—the Weaver does not predict fate. It enforces it.

Some who bargain with the Weaver seek certainty. Others seek leverage. You sought power—and grasped something far larger than yourself.

Through whispered omens, fleeting signs, and moments of impossible coincidence, you learn to tug at the threads of fate. You cannot see the whole pattern. You are not meant to. But in critical moments, you can pull.

Level 3: The Weaver Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in The Weaver Spells table, you thereafter always have the listed spells prepared.

The Weaver Spells
Warlock Level Spells
3 Augury, Bane, Command, Guidance, Misty Step
5 Blink, Counterspell
7 Banishment, Compulsion
9 Commune, Dominate Person

Fate Touched

3rd-level The Weaver Patron feature

You gain proficiency with one Gaming Set of your choice. You can use this Gaming Set as a spellcasting focus for your Warlock spells.

Additionally, when you cast a Warlock cantrip, you can manifest its effects through this focus, appearing as thrown cards, runic sigils, spectral threads, tumbling bones, or other implements of fate. This alteration changes only the spell’s appearance, not its range, damage type, or other mechanical effects.

Omens of the Loom

3rd-level The Weaver Patron feature

You learn to invoke brief interventions—Omens—that distort the unfolding of events.

As a Reaction, you can invoke an omen to intercede your target's action with your choice of the omens below. You can use your Omens a number of times equal to your Charisma modifier. You regain all expended uses when you finish a Long Rest. You also regain a single use when you finish a Short Rest. 

Falter. When a creature within 60 feet that you can see makes a d20 Test, you can impose Disadvantage on that roll.

Favor. When a creature within 60 feet that you can see makes a d20 Test, you can grant Advantage on that roll.

Stall. When a creature within 60 feet that you can see moves at least 5 feet on its turn, you can reduce its movement speed by half until the end of it's current turn.

Parry. When a creature within 60 feet that you can see makes an attack, you can force it to make a Wisdom saving throw. On a failure, it must choose a different target within range or the attack is wasted.

Weaver Omens

You learn to invoke brief interventions—Omens—that distort the unfolding of events.

As a Reaction, you can invoke an omen to intercede your target's action with your choice of the omens below. You can use your Omens a number of times equal to your Charisma modifier. You regain all expended uses when you finish a Long Rest. You also regain a single use when you finish a Short Rest.

Omen: Deflect

When a creature within 60 feet that you can see casts a single target spell, you can use your Reaction to attempt to redirect it. The creature must succeed on a Wisdom saving throw against your spell save DC or you choose a new target of your choice for the spell within 30 feet that you can see. On a success, you become the spell’s target instead.

Omen: Echo

When you or an ally within 60 feet that you can see casts a single target spell of 3rd level or lower, you can use your Reaction to cause the spell to also affect a second valid target within the spell’s range. After you use this Omen, you become fatigued. You have Disadvantage on all saving throws until the end of your next turn.

Omen: Expose

When a creature within 60 feet that you can see takes damage from an attack or spell cast by you or an ally, you can use your Reaction to cause that creature to lose resistance to the damage type dealt by the triggering attack or spell until the start of the creature's next turn.

Omen: Falter

When a creature within 60 feet that you can see makes a d20 Test, you can impose Disadvantage on that roll.

Omen: Favor

When a creature within 60 feet that you can see makes a d20 Test, you can grant Advantage on that roll.

Omen: Parry

When a creature within 60 feet that you can see makes an attack, you can force it to make a Wisdom saving throw. On a failure, it must choose a different target within range or the attack is wasted.

Omen: Stall

When a creature within 60 feet that you can see moves at least 5 feet on its turn, you can reduce its movement speed by half until the end of it's current turn.

Omen: Tether

When an ally within 60 feet that you can see would be reduced to 0 hit points by damage, you can use your Reaction to redirect the killing blow. You divide the triggering damage among up to two willing creatures within 30 feet of the original target, including yourself.

Omen: Transfer

When an ally within 60 feet that you can see hits a creature with an attack, you can use your Reaction to allow that ally to immediately make one additional attack. After doing so, you are Incapacitated until the start of your next turn.

Omen: Warp

When an ally within 60 feet that you can see takes damage, you can use your Reaction to swap its position with another creature within 30 feet of it. An unwilling creature must succeed on a Wisdom saving throw or be moved.

Level 6: Weave Adept

6th-level The Weaver Patron feature

Your awareness deepens, and you learn to bind intent and amplify threads.

You gain the following additional Minor Omens:

Expose. When a creature within 60 feet that you can see takes damage from an attack or spell cast by you or an ally, you can use your Reaction to cause that creature to lose resistance to the damage type dealt by the triggering attack or spell until the start of the creature's next turn.

Warp. When an ally within 60 feet that you can see takes damage, you can use your Reaction to swap its position with another creature within 30 feet of it. An unwilling creature must succeed on a Wisdom saving throw or be moved.

 

Level 10: Mastery of the Loom

10th-level The Weaver Patron feature

Your patron grants you authority to rewrite weightier threads of fate. You learn Major Omens—interventions that reshape space, intent, and consequence itself…but are invoked at the risk of great cost.

You learn the following Major Omens:

Deflect. When a creature within 60 feet that you can see casts a single target spell, you can use your Reaction to attempt to redirect it. The creature must succeed on a Wisdom saving throw against your spell save DC or you choose a new target of your choice for the spell within 30 feet that you can see. On a success, you become the spell’s target instead.

Echo. When you or an ally within 60 feet that you can see casts a single target spell of 3rd level or lower, you can use your Reaction to cause the spell to also affect a second valid target within the spell’s range. After you use this Omen, you become fatigued. You have Disadvantage on all saving throws until the end of your next turn.

Transfer. When an ally within 60 feet that you can see hits a creature with an attack, you can use your Reaction to allow that ally to immediately make one additional attack. After doing so, you are Incapacitated until the start of your next turn.

Tether. When an ally within 60 feet that you can see would be reduced to 0 hit points by damage, you can use your Reaction to redirect the killing blow. You divide the triggering damage among up to two willing creatures within 30 feet of the original target, including yourself.

Level 14: Weave Ascendent

14th-level The Weaver Patron feature

When a creature succeeds on it's saving throw against one of your Omens, you do not expend that Omen use.

Additionally, when you use a Major Omen and it succeeds, you may immediately use one Minor Omen without expending a Reaction.

 

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