Base Class: Paladin
The Oath of Sunlight calls one to share happiness and the pursuit of it. Thought this may mean something different for each, all can agree on the value of such quest. Once one´s happiness is found, it is common for it to be shared with others. For what point is there to bathe in the sun´s warmth with none to share it with? Many such paladins will band together to assist another in their goals, in jolly companionship.
Tenets of Sunlight: Paladins of this oath share the following tenets.
Share Glory. Hold high value of camaraderie and lift others up; for they in turn shall do the same.
Strive for Purpose.Find what purpose matters most in your life, and never falter from it.
Praise the Light. Hold in reverence that which you believe in, and always respect that of others.
Protect What Matters. Allow no harm to come to that which you hold most dear, for what you value shall become your legacy.
Oath of Sunlight Spells (Mycelium)
When you reach the appropriate Paladin Level, you always have the corresponding spells prepared from the Oath of Sunlight Spell Table.
Weapon of the Sun
When you take the Attack Action, you can expend a use of your Channel Divinity to empower a weapon you are holding with rays of sunlight. Manifesting as solar energy , for 1 minute, your empowered weapon gains the following effects:
Solar Blade. The weapon additional Fire or Radiant damage equal to your Charisma modifier (You chose when you use this feature).
Shinning. The weapons sheds Brigh Light in a 10-foot radius and Dim Light for an additional 10 feet. This light count as Sunlight. This effect ends early if you choose to end it (No action required) or when you fall Unconscious.
Aura of Sunlight
As a Reaction, when you or an ally in your Aura of Protection takes damage, you draw on the suns energy to emanate warmth. Immediately, and at the start of each of your turns for 1 minute, you and creatures of your choice within your Aura of Protection gain Temporary Hit Points equal to your Charisma modifier. This feature and early if choose to end it (no action required) or fall Unconscious.
Once you use this feature, you cant use it again until you finish a Short or Long Rest.
Restore Hope
You can use your Lay on Hands feature on creatures within 30 feet of you that you can see, Additionally, when you restore Hit Points to a creature using Lay on Hands, you can remove the Blinded or Frigtened condition on that creature.
Warrior of the Sun
You gain the ability to fully harness he power of the sun. As a bonus Action, you can magically become an avatar of the sun´s energy, gaining the following benefits for 1 minute:
Brillant Glow. You glow a brillant orange, Bright Light for 30 feet and Dim Light for another 10 feet.
Incandescent Power. When you hit a Creature with a melee or spell attack roll, the target takes an additional 10 Fire or Radiant Damage (You choose when you use this Feature).
Solar Flare. Whan a creature within 30 feet of you hits you with an attack roll, you ca use your Reaction to force it to make a Constitution Saving Throw against your Spell Save DC, on a failed save, the creature becomes Blinded until the start of its next turn.
This feature ends early if you decide to end it as a Bonus Action. When you use this Feature you cant use it again until you finish a Long Rest. You can restore your use of this feature by expending a level 5 spell slot (No action required)
Previous Versions
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