Base Class: Wizard
n/a
Magic fists
Beginning when you select this school at 2nd level, you can use your Intelligence instead of strength for your unarmed strikes.
Magical body
Beginning at 2nd level, you can Cast spells that require a weapon, like true Strike, with your bare Hands.
Magic Smite
Starting at 6th level, you can Smite. With a Bonus Action you can, after an succesful Hit increase the damage by 2d10 + 1d10 per spells slot above level 1.
Extra Attack
Beginning at 10th level, you can attack twice instead of once when choosing the Attack Action.
Overchannel
Starting at 14th level, you can increase the power of your unarmed Strikes. When you make an unarmed Strike, you can deal maximum damage with that attack.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage, immediately after you attack. Each time you use this feature again before finishing a long rest, the necrotic damage increases by 1d12. This damage ignores resistance and immunity.
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