Fighter
Base Class: Fighter

You are darkness. You are justice. You are vengeance, for GOTHAM. You specialize in martial arts, technology and detective work. Based on the Batman Arkham series by Rocksteady.

Level 3: Honed Weapon Skills

You gain proficiency with Batarangs and the Grapnel Gun. 

Level 3: Fear Points

You have access to 5 fear points. Fear Points may be used to grant an extra action, land a critical hit, or add to your armor class.

At this level, you get access to the following traits.

-You may expend 2 Fear Points to use an extra action during your turn.

-You may expend 2 Fear Points to land a critical strike as an action.

-You may use a reaction to spend Fear Points. Each Fear Point you add is added to your armor.

 Killing a creature earns you one fear point. You regain all lost Fear Points at the end of a long rest.

Level 3: Cape Stun

As a reaction in place of an opportunity attack, you may stun an oncoming attacker who rolls a natural one on an attack roll. This stun lasts until their next turn.

Level 7: Myth of The Bat

You have proficiency in Stealth and Intimidation saves and checks.

Level 10: Cape Glide

If you are more than 30 ft above the ground, you can glide from that height, losing 5ft of altitude for every 5ft of movement.

Level 10: Upwards Grapple

While wielding a grappling hook, you may grapple to a higher point, up to 120ft into the air. This gives you partial cover to any creatures below you. 

Level 15: Predator Proficiency

Before an enemy sees you, you can attempt a DC 15 stealth check to try to instantly knock the creature unconscious for 4 hours. Doing so gives 2 Fear Points back to you immediately, and nearby enemies do not detect you if you succeed.

If there is a vent underneath the floor or raised enough for you to fit, you can climb inside and gain three quarters cover at the entrance. Away from the entrance, you have total cover, but cannot attack unless you come to another opening in the floor, from which you can make a silent takedown.

Level 18: Detective Mode

By taking a bonus action to activate Detective Mode, you have access to the amount of creature around you, their armaments if they have any, smoke density, vantage and escape point, and objectives you have decided upon.

Level 18: Remote Vehicle Control

By taking hold of your remote control, you can call your owned vehicle and ride in it. You can also control it from afar using the remote. In combat, it takes one action and 2 Fear Points to call your vehicle.

Crusader Image

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