Rogue
Base Class: Rogue

Fear is the motivator of all things. Some people will use fear for personal gain. A thief who scares away his victims, leaving all valuables for him. A warlock, who can control spiders with her mind. A sorcerer who can spend her life force to cast a spell. All these people are motivated by fear, or fear motivates them.

Level 3: BOO!

While hidden, you can use your action to attempt to scare a creature within 15 ft. of you. This feature has no effect on a deaf creature. Make a performance check, (DC is the targets passive insight). On a successful check, the target is frightened of you for a number of minutes equal to your rogue level. At the end of each of the creature's turn, it makes a Wisdom save against your performance roll. If it succeeds the frightened condition ends. You can use this feature a number of times equal to your charisma modifier before taking a long rest.

Level 3: Hunter of the Spooked

You are skilled at battling scared creatures. You have advantage on attack rolls against frightened creatures. Additionally, whenever you make an opportunity attack against a frightened creature, it doesn't expend your reaction.

Level 9: Trick or Treat

You can even scare luck. Whenever you make an attack roll or ability check with disadvantage, you can instead nullify the disadvantage and gain advantage on the roll. The next ability check or attack roll you make with advantage has disadvantage. You can't use this feature again until you take a long rest.

Level 13: Nightmare Aura

The screams of your victims surround you. Whenever a creature ends its turn within 5 ft. of you and has dealt you damage on its turn, you may force it to make a Wisdom saving throw (DC is 8 + performance modifier) or become frightened for 1 minute. At the end of it's turn it may repeat the save. If it succeeds the frightened condition ends. You can't use this feature again until you take a long rest.

Whenever a frightened creature ends its turn within 5 ft. of you, it takes psychic damage equal to your rogue level + your charisma modifier.

Level 17: Scared to Death

You can cause such intense fear that it can kill a creature. If you deal damage to a creature that has been frightened for at least 3 rounds, that creature must make a Wisdom saving throw (DC is 8 + performance modifier) or die. You can't use this feature again until you frighten a creature.

Spooky Image

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