Rogue
Base Class: Rogue

The master of control. Puppet Masters are those that have learnt how to pull the strings of others and make them dance to their tune. Weaving the understanding of the mind with the arcane has let Puppet Masters control the will of creatures.

Level 3: Puppeteer’s Dies

Puppet Masters have a bag of tricks up their sleeves. You have a pool of d6 that are used for your arcane puppeteers

3rd level: 3 Puppeteer Dies

7th level: 4 Puppeteer Dies

11th level: 5 Puppeteer Dies

15th level: 6 Puppeteer Dies

19th level: 7 Puppeteer Dies

You regain all expended Dies when you finish a long rest.

Level 3: Arcane Thread

With the connection to the arcane, Puppet Masters have the ability to cast certain spells. You can cast Mage hand (at will) as well as spend 2 Puppeteer Die to cast.

 3rd level: Command

7th level: Dominate Beast

9th level: Dominate Person

15th level: Dominate Monster

 Your spell DC is 8 + your proficiency bonus + your Intelligence modifier.

Level 3: Puppet

Before controlling others a Puppet Master must first control a doll of their own making. Puppet Masters gain Proficiency with tinker's tool and can spend 4 hours and 10 gp to create a puppet of their liking.

Your puppet acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. It is able to make an attack and move on its turn.

 

When your puppet drops to 0 hit points, it becomes motionless and functionless. If you are able to recover your puppet you will be able to spend 1 hour repairing it and restoring its functionality.

 

While your puppet is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your puppet's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the puppet has. During this time, you are deaf and blind with regard to your own senses.

 

You can't have more than one puppet at a time. If you make a new puppet, your old one will stop functioning. You can spend 1 hour and 2 gp to change its form.

Level 3: Marionette's Grip

Puppet Master's arcane power can be manufactured as the arms of marionettes which can grab hold of a person's mind.

When you hit with a melee weapon attack, you can spend any number of Puppeteer die and add them as psychic damage to your attack on top of your weapon damage.

Level 9: Strings of Fate

You now have the skill to pull on another’s strings. If you or your puppet make a melee attack on an enemy you can spend one of your Puppeteer dies to attach an arcane string onto that enemy afterwards for 1 minutes if the enemy is within 30 feet of you or you puppet you can use your reaction to impose disadvantage on the creature’s next attack or saving throw.

Level 13: Marionette's Horror

You are able to torment others mind's.  

When you use Marionette's Grip on an enemy, they must succeed on a Wisdom saving throw against your save DC or be Stunned till your next turn.

Level 17: Master Puppeteer

You have become a true controller of others, a true Puppet Master. You can spend 4 Puppeteer Dies to have your puppet possess a creature. The creature must succeed on a Wisdom saving throw or be possessed for 10 minutes and will do your bidding. The creature can represent their saving throw every minute.

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