Base Class: Sorcerer
From your birth, you have been gifted with the great ability to control the forces of the universe through magic. Your magic comes from the blessing or birthright of an infernal being.
Devilish Carapace
Your skin becomes charred and scaly giving you more resistance and defense. When you gain this feature your armor class becomes 13 + your Dexterity Modifier and you gain resistance to fire damage.
Infernal Magic Adept
The Infernal power that has bestowed you with your abilities increase your adeptness with certain types of magic. You gain your Charisma modifier on the damage rolls of all fire and poison spells and cantrips.
Devilish Tounge
Your infernal power gives you the social skills of devils as well as their magic. You gain expertise in Persuasion, Intimidation, and Deception and you get to access to a few enchantment spells.
Infernal Transformation
Your connection to the Hells gives you the ability to assume the form of a great devil. You can use a bonus action to assume your infernal form, where you sprout wings that give you a Fly Speed of 60ft, your limbs elongate and are covered in infernal magic. Your limbs give you a natural weapon that does 2d8 slashing damage and 2d8 fire damage, your strength score is 18 for the duration and your jump distance is tripled. You grow horns and a tail, scales cover your entire body. Your tail is also a natural weapon that does 1d6 piercing damage and 4d6 poison damage. You also eminate a fear aura, so that any creature within 10ft of you must make a wisdom saving throw against your spell save DC, or be frightened for the duration of the transformation. Your scales also give you +2 AC and immunity to fire. This form lasts for 1 hour. When you use this form you must role percentile dice, if you roll a 95 or higher you are taken over by a great devil from the hells. If you fail the check then you are controlled by the DM for the duration of the transformation.
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