Cleric
Base Class: Cleric

Clerics who cloak their followers with divine shadow-metal — protective obscurity and sanctified concealment.

Level 1: Veilguard

Gain proficiency with heavy armor and Stealth. When you take the Dodge action, you gain +2 AC until your next turn.

Level 1: Domain Spells

Domain Spells

Cleric lvl 1, Agathys, Shadow armor
Cleric lvl 3, pass without trace, shadow armor
Cldric 5, hunger of hadar, call shadow mastiff,
Cleric 7, Black tentacles, Greater invisibility
Cleric 9, Temporal shunt, antilife shell

Level 2: Channel Divinity: Veiled Intervention

 

As an action you present your shadowy orb and while holding it in one hand you can choose one ally within 30 ft of you, and for 1 minute they are able to resist one of the following damage types: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Poison, Thunder.

Level 6: Shadow Cover

When an ally within 10 ft is targeted by an attack, you can use your reaction to impose disadvantage on that attack.

Level 8: Potent Spellcasting

Add your Wisdom modifier to the damage of your cleric cantrips.

Level 17: Umbral Sanctuary

Create a 30 ft dome of shadow for 1 minute. Allies inside gain +2 AC and advantage on Dexterity saves.

Previous Versions

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3/14/2026 9:57:55 AM
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