Base Class: Paladin
Paladins devoted to fire’s cleansing and rebirth; their oaths kindle hope and burn corruption.
Level 3: Oath Spells
3rd: Searing Smite, Hellish Rebuke • 5th: Flame Blade,Scorching Ray • 9th: Daylight, Meld Into Stone • 13th: Wall of Fire, Fire Shield • 17th: Flame Strike, Greater Restoration
Level 3: Channel Divinity: Ignition
Description:
You call down divine fire, igniting a radiant inferno in a 15-foot radius around you. The flames sear your enemies and inspire allies with your holy presence.
Effect:
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Each creature of your choice in a 15-foot radius must make a Dexterity saving throw.
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On a failed save, a creature takes 2d6 radiant damage and is blinded until the start of your next turn. On a successful save, the creature takes half damage and is not blinded.
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Allies in the radius heal 2d6 hit points.
Scaling:
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Damage increases by 1d6 at 5th, 11th, and 17th Paladin levels.
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Radius remains 15 ft.
Usage:
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Channel Divinity: 1/rest (2/rest at level 6+ if your subclass allows).
**Description**
You call down divine fire, creating a radiant inferno that burns your foes and bolsters your allies.**Effect**
As an action, you unleash divine flames in a **15-foot radius centered on yourself**.Each **creature of your choice** in the area must make a **Dexterity saving throw** against your spell save DC.
* **Failed Save:** The creature takes **2d6 radiant damage** and is **blinded until the start of your next turn**.
* **Successful Save:** The creature takes **half as much damage** and **is not blinded**.In addition, **allies of your choice in the area regain 2d6 hit points**.
**Scaling**
The radiant damage increases by **1d6 at 5th level (3d6), 11th level (4d6), and 17th level (5d6)**.**Usage**
You can use this feature **once per rest**, or **twice per rest at 6th level if your subclass grants an additional use of Channel Divinity**.
Level 7: Aura of Embers
Allies within 10 ft gain fire resistance; enemies hitting you in melee take 1d4 fire dmg.
Level 15: Purging Flame
When you use Divine Smite on a fiend or undead, the extra radiant damage increases by 2d8.
Level 20: Avatar of Flame
As an action, you ignite with divine flame for 1 minute. While this transformation lasts:
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You gain immunity to fire damage.
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Your weapon attacks deal an extra 1d8 fire damage on a hit.
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You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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3/14/2026 1:06:30 PM
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3/14/2026 10:32:57 PM
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