Paladin
Base Class: Paladin

Paladins devoted to fire’s cleansing and rebirth; their oaths kindle hope and burn corruption.

Level 3: Oath Spells

 

3rd: Searing Smite, Hellish Rebuke • 5th: Flame Blade,Scorching Ray • 9th: Daylight, Meld Into Stone • 13th: Wall of Fire, Fire Shield • 17th: Flame Strike, Greater Restoration

Level 3: Channel Divinity: Ignition

 

Description:
You call down divine fire, igniting a radiant inferno in a 15-foot radius around you. The flames sear your enemies and inspire allies with your holy presence.

Effect:

  • Each creature of your choice in a 15-foot radius must make a Dexterity saving throw.

  • On a failed save, a creature takes 2d6 radiant damage and is blinded until the start of your next turn. On a successful save, the creature takes half damage and is not blinded.

  • Allies in the radius heal 2d6 hit points.

Scaling:

  • Damage increases by 1d6 at 5th, 11th, and 17th Paladin levels.

  • Radius remains 15 ft.

Usage:

  • Channel Divinity: 1/rest (2/rest at level 6+ if your subclass allows).

    **Description**
    You call down divine fire, creating a radiant inferno that burns your foes and bolsters your allies.

    **Effect**
    As an action, you unleash divine flames in a **15-foot radius centered on yourself**.

    Each **creature of your choice** in the area must make a **Dexterity saving throw** against your spell save DC.

    * **Failed Save:** The creature takes **2d6 radiant damage** and is **blinded until the start of your next turn**.
    * **Successful Save:** The creature takes **half as much damage** and **is not blinded**.

    In addition, **allies of your choice in the area regain 2d6 hit points**.

    **Scaling**
    The radiant damage increases by **1d6 at 5th level (3d6), 11th level (4d6), and 17th level (5d6)**.

    **Usage**
    You can use this feature **once per rest**, or **twice per rest at 6th level if your subclass grants an additional use of Channel Divinity**.

Level 7: Aura of Embers

 Allies within 10 ft gain fire resistance; enemies hitting you in melee take 1d4 fire dmg.

Level 15: Purging Flame

When you use Divine Smite on a fiend or undead, the extra radiant damage increases by 2d8.

Level 20: Avatar of Flame

As an action, you ignite with divine flame for 1 minute. While this transformation lasts:

  • You gain immunity to fire damage.

  • Your weapon attacks deal an extra 1d8 fire damage on a hit.

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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