Base Class: Monk
Slipi's determination to cure her disorder can be quiet over the roof because of many reasons, but mainly ; She almost got brought to somewhere unknown and abandoned a lot way too often that she is stranded to an uncharted area. Her unconscious mind develop a "conscious" as a self-defense mechanic because of this, especially during combat. This mechanic got drastically evolved into a martial art technique that only she possess.
Level 6: Practical Blows
Starting at 3rd/6th level, you can strike pressure points to either freeze(stun) or attenuate a creature's incoming attack. When you hit a creature with Flurry of Blows, instead of spending your ki points separately, you could do it in one setting.
Normally = expend 2 ki points for both Flurry of Blows AND Stunning strike
Practical Blows = expend 1 ki point for Flurry of Blows AND stunning strike
Instead only once per turn for stunning strike, you are allowed to do it up to twice per turn but the creature must be a different individual (not the same target). only flurry of blows, not unarmed strike.
Level 11: Wake Up call
At level 11/17, mengabiskan semua ki points, harnessing all powers. Rendering stunning strike yang lebih buruk lagi efeknya ke enemy , at the cost of immobility (balik ke tidur sejenak) selama 5 rounds.
debuff : selain stunned , reduced atk rolls and ability skill? or reduce the saving throw by ?? , ga bisa opportunity attack , ga bisa reaction, bonus action.?
Efek of debuff last for 3 rounds.
Level 3: Deep Refreshing meditation
(Level 3 Monk). passive efek= setelah round ke 30, slipi change to the way of the open hand (ga bisa choose. Ini automatic) . Setelah change the subclass, all ki points reset (fully regenerated again). Dan bisa heal ?( terserah kalau mau tambahin heal)
additional skill : hmm lagi mikirin ...
Mungkin kalau dia ga ke damage oleh musuh slema 1 turn or smth , dia bisa heal sendiri selama berapa lama gitu (kek automatic healing ). Generally bakal sleep, tapi klo di hit sm musuh, dia enter combat , pokoknya kek gitu. No longer ada musuh lagi/ out of reach dlm 1 turn, dia balik tidur trus heal sendiri again.
Level 17: Quivering Palm
You gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an Unarmed Strike, you can expend 4 Focus Points to start these imperceptible vibrations, which last for a number of days equal to your Monk level. The vibrations are harmless unless you take an action to end them. Alternatively, when you take the Attack action on your turn, you can forgo one of the attacks to end the vibrations. To end them, you and the target must be on the same plane of existence. When you end them, the target must make a Constitution saving throw, taking 10d12 Force damage on a failed save or half as much damage on a successful one.
You can have only one creature under the effect of this feature at a time. You can end the vibrations harmlessly (no action required).
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