Paladin
Base Class: Paladin

The Oath of war binds a paladin to the ideals of ambition and survival of the fitest.

TENETS OF War

Though the exact words and strictures of the Oath of War vary, paladins of this oath share these tenets.

Ambition. You can always make it better.

Survival. Those who cant take acre of themselves aren not worth of being alive

Might.Do what you gotta do to fulfill your goals but never show any mercy to those who oppose you.

Conflict.The greatest happiness in  life is to defeat your enemies and chase them! Ride their horses and take away everything they lose! Make them see, bathed in tears, the faces of loved ones shattered feeling what truly is despair and pain

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

War strike. You can use your Channel Divinity to strike with the chaotic power of war. When you make an attack roll, you can use your Channel Divinity to infuse your weapon attack with power dealing extra damage equal to a number of d8 equal to half your level this caps at 5d8.

Cry of war. After you kill an enemy each enemy creature that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened for 1 minute or untill it suceeds its saving throw.Which he can repeat at the end of each of its turns

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of war

Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Creatures within this area that you decide get a bonus to damage equal to 1d6

At 18th level, the range of this aura increases to 30 feet.and the dice increases to 1d8

Spirit of war

Starting at 15th level, When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Avatar of war

At 20th level, as an action, you can magically become an avatar of war, gaining the following benefits for 1 minute:

Resistance to all damage.

you have a flying speed of 60ft.

you deal an aditional 2d8 on atack rolls.

Once you use this feature, you can’t use it again until you finish a long rest.

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