Monk
Base Class: Monk

Firebending, one of the four elemental bending arts, is the pyrokinetic ability to control fire.

Firebending is an offensive art, prioritizing an aggressive attacking style with fewer defensive moves. Mastering firebending requires strong will power and unflinching determination to overpower your foes. Advanced practitioners of this art can increase the intensity of the flames they produce to overpower any resistance the opponent may have to fire. Subdisciplines include combustionbending (causing a fireball to explode at a target location) and lightningbending (displacing charges in the air to initiate a bolt of lightning).

Disciple of Firebending

When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the fire. A discipline requires you to spend ki points each time you use it.

You know the Sculpt Fire discipline and two other firebending disciplines of your choice, which are detailed in the “Firebending Disciplines” section below. You learn one additional firebending discipline of your choice at 4th, 6th, 8th, 9th, 11th, 13th, 15th, 17th, 19th, and 20th level.

Whenever you learn a new firebending discipline, you can also replace one firebending discipline that you already know with a different discipline.

Casting Firebending Spells

Some firebending disciplines allow you to cast spells. See the Spellcasting section for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of a firebending discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as color spray does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Dazzling Flash of Flame to cast color spray, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline’s base cost of 2 ki points plus 1).

The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

Spells and Ki Points

Monk Levels

Maximum Ki Points for a Spell

3rd–4th

2

5th–8th

3

9th–12th

4

13th–16th

5

17th–20th

6

Firebending Disciplines

The firebending disciplines are presented in order of the level at which they are granted. If a discipline requires a level, you must be that level in this class to learn the discipline.

Sculpt Fire

Automatically granted
As an action, you can cast control flames.

Dazzling Flash of Flame

You can spend 2 ki points to cast color spray.

Fangs of the Fire Snake

When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.

Improved Sculpt Fire

You learn an improved version of the control flames cantrip.

When you cast improved control flames, you can perform the following additional tasks:

  • You can target a magical instead of a nonmagical flame, though you can not extinguish a magical flame.

  • You can cause tendrils of fire to instantaneously burst from the flame in all directions. Each creature within 5 feet of the flame must succeed on a Dexterity saving throw or take 1d6 fire damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

  • You can maintain four (instead of three) of its non-instantaneous effects at a time, and can dismiss such an effect with a bonus action (instead of an action).

Sustained Flame

As an action, you cause a flame to appear in your hand. The flame remains there for 10 minutes, or until your concentration ends (as if you were concentrating on a spell) and harms neither you nor your equipment. The flame sheds bright light in a radius of your choice of up to 10 feet, and dim light beyond that for the same distance. The spell ends if you dismiss it as an action or if you cast it again.

The maximum radius of the bright light increases to 15 feet when you reach 6th level, to 20 feet at 11th level, and to 25 feet at 17th level. In all cases, the dim light extends out twice as far from you as the bright light, reaching at most 30 feet at 6th level, 40 feet at 11th level, and 50 feet at 17th level.

Sweeping Cinder Strike

You can spend 2 ki points to cast burning hands.

Beam of Fire

Prerequisite: 6th level
You can spend 3 ki points to cast Aganazzar’s scorcher.

Burning Rays

Prerequisite: 6th level
You can spend 3 ki points to cast scorching ray.

Orb of Flames

Prerequisite: 6th level
You can spend 3 ki points to cast flaming sphere.

Redirect Elements

Prerequisite: 6th level
When you take cold, fire, or lightning damage, you can spend 2 ki points to cast absorb elements as a reaction.

Retaliatory Fire

Prerequisite: 6th level
When you are damaged by a creature within 60 feet of you which you can see, you can spend 2 ki points to cast hellish rebuke, targeting that creature, as a reaction.

Blue Flames of Unwavering Intensity

Prerequisite: 11th level
When you use a firebending discipline, you can spend 1 ki point increase the intensity of the fire you create. The flames glow blue and ignore resistances to fire. In addition, when you first roll damage for a discipline enhanced in this way, you can choose to reroll a number of the damage dice up to your Wisdom modifier (minimum of one). On any subsequent damage rolls for a discipline enhanced in this way, if you spend an additional 1 ki point you can reroll a number of the damage dice up to your Wisdom modifier (minimum of one). You must use the new rolls.

Combustionbending

Prerequisite: 11th level
You can spend 4 ki points to cast fireball.

Jet Propulsion

Prerequisite: 11th level
As an action, you expend 3 ki points and gain a flying speed of 30 feet for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). If you know the Blue Flames of Unwavering Intensity discipline, you can spend an additional 1 ki point at any time while this effect is active to increase your flying speed to 60 feet for the remaining duration.

Lightningbending

Prerequisite: 11th level
You can spend 4 ki points to cast lightning bolt.

Potent State of Mind

Prerequisite: 11th level
As a bonus action, you can spend 1 ki point to enter a state of mind in which your firebending is more potent. For the next 1 minute, you can add your Wisdom modifier to one damage roll of any spell you cast using a firebending discipline.

Flames from the Depths

Prerequisite: 17th level
You can spend 6 ki points to cast immolation.

Flames from the Heavens

Prerequisite: 17th level
You can spend 6 ki points to cast flame strike.

Wall of Flames

Prerequisite: 17th level
You can spend 5 ki points to cast wall of fire.

Wreathed in Flames

Prerequisite: 17th level
You can spend 5 ki points to cast fire shield as a warm shield.

Embodiment of Fire

Prerequisite: 20th level
You can spend 7 ki points to cast investiture of flame. The maximum number of ki points you can spend to cast this spell is 7.

Intermediate Firebender

At 6th level, you gain access to intermediate firebending disciplines, as indicated in the “Firebending Disciplines” section above. You learn a firebending discipline of intermediate difficulty or lower at 6th, 8th, and 9th level.

Advanced Firebender

At 11th level, you gain access to advanced firebending disciplines, as indicated in the “Firebending Disciplines” section above. You learn a firebending discipline of advanced difficulty or lower at 11th, 13th, and 15th level.

Master Firebender

At 17th level, you gain access to master firebending disciplines, as indicated in the “Firebending Disciplines” section above. You learn a firebending discipline of master difficulty or lower at 17th, 19th, and 20th level.

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