Base Class: Monk
Monks of the way of the Phoenix spend their time understanding Life, Death and reincarnation, these monks have devoted their lives to the path of the Phoenix and will uphold its ideals.all monks of the way of the phoenix are Required to travel the world to see every thing for what it is, to experience life and death, decay and Resurrection until they can one day understand what it truly is to become one with life in all its many forms. To play a Way of the Phoenix monk, one embodys the ideal of death and life balancing it in their every day lives
they do not shy away from combat, instead they openly accept it as a way of deepening their learning and understanding of life
"ONE CAN NOT TRULY UNDERSTAND LIFE UNTIL ONE HAS TAKEN IT OR HAD IT TAKEN FROM THEM "
Grand master bù xiǔ.
Inner flame
At lvl 3 you gain access to inner flame, inner flame kindles the inner soul of the monk preparing them for combat at the start of combat you can spend 2 ki points to use intter flame granting you a plus 2 to all hit dice and a bonus 2 to ac for the encounter can only be used once per short rest
(You ignight the inner flame inside your souls readying yourself for combat your body becomes hard like stone yet swift as a falcon tour body burns bright with the fire of war and combat, you are ready, are they?)
Phoenix stance
Your Body burns bright with the everlasting flames of the Phoenix
At lvl 3 you gain access to phoenix stance , this unique stance is only available to this subclass
In this stance all your unarmed attacks deal an additional 1d4 Fire damage, Increasing with the monks martial arts dice.
You can spend 1 key points to increese the dice to 2d4 of extra fire damage
2 for 3d4 and 3 for 4d4 maxed damage
Enlighted breath
At lvl 6 you gain access to enlightened breath a technique that has been handed down from master to student for Generations of Phoenix monk's, this Ability allows you to calm your soul giving you the Renewing flame ability.
Renewing flame allows you to recover hp based on a 1d4 plus your wisdom modifier, This die increases with your martial arts die. you can spend 3 Ki points to increases this By 1 additional dice, basses on your martial arts die. to a maximum of 3d4-3d10 plus your wisdom modifier.
THIS ABILITY CAN ONLY BE USED ONCE PER LONG REST!!!!!!
Pheonix Flame
at lvl 11 you gain access to
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
Phoenix Form
At lvl 17 You have mastered what it is to Embody the Ideals and Power of the Immortal Bird becoming an avatar of flame and war, You can spend 10 ki points to cover your body in the undying flames of the phoenix, when you transform you unleash a light so blinding and hot Each creature a 20 foot radius must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. you regen 1 ki point per player turn for the duration of combat.
Cannot be used again untill the party has taken a long rest.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.







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