Base Class: Warlock
A Spirit Gorger is a lich whos body has been disintegrated and can terefore no longer reform, and has become trapped within its phylactery. When a willing body seals a contract with the lich, the lich inhabits and shares this body. Slowly, the lich starts to take over the body, decaying the flesh and mind until the lich as gained full control. When this body dies, the lich returns to the phylactery and no new body is gained. A wish spell is required for the lich to regain its original body.
Expanded Spell List
The Spirit Gorger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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Undead Nature
Starting at 1st level, you no longer require air, foord, water, or sleep, as a result of being undead. Your speach is magical, allowing you to speak without air, such as under water.
Additionally, you gain resistance to Necrotic and Posion damage and immunity to the poisoned condition.
Paralyzing Touch
Starting at 6th level, you can make a melee spell attack against a creature within reach. The creature takes 1d6 cold damage on a hit, and must succeed on a Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success. When you reach 10th and 14th level in this class, the damage inceases by an additional 1d6, for a total of 3d6 at 14th level.
Undead Nature
Beginning at 6th level, you become immune to the charmed and frightened conditions.
Frightening Gaze
Beginning at 10th level, you can fix your gaze on one creature you can see within 10 feet. The target must succeed on a Wisdom saving throw against your spell save DC or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to your gaze for the next 24 hours.
Undead Nature
Beginning at 10th level, you become immune to Posion damage and gain resistance to Cold and lightning damage.
Disrupt Life
Starting at 14th level, you can use an action to shake the essence of life within every non-undead creature within 20 feet of you. These creatures must succeed on a Constitution saving throw against your spell save DC or take 6d6 necrotic damage on a failed save, or half as much damage on a successful one. You can use this feature once before finishing a short or long rest.
Undead Nature
Starting at 14th level, you have advantage on saving throws agaisnt any effect that turns undead. You also gain immunity to the Exhaustion and Paralyzed conditions. Additionally, you gain truesight with a range of 120 feet.
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