Base Class: Rogue
These Rogues train themselves to survive without hiding and don't fear to batlle open with their enemies.They are fast and deadly and often deeply respected from other Rogues while other criminals see them as dangerous enemies.
Level 3: Fast foots.
You are very fast thanks to your experience.
You gain a bonus to your Initiative rolls equal to your Intelligence modifier. Also, your speed increases by 5ft.
Level 3: Duelist's Knowledge
At level 3 you gain proficiency with longswords and you can use your Dexterity modifier for attack and damage rolls with them.
Level 3: Fast blade
Starting at level 3 when you take the Attack action and attack with a Longsword you can take a Bonus Action to make one more attack with the same weapon.
You can take this Bonus Action a number of times equal to your Dexterity modifier and then you must finish a Long Rest to do this again.You regain one use of it after a Short Rest.
Level 9: Exciting Maneuever
At level 9 your fighting style have becamed very exciting.You gain the following Cunning Strike option.
Exciting Move.(Cost: 1d6). If you hit the creature it must succeed on a Charisma saving throw or gain the Charmed condition for 1 minute.The Charmed creature repeats the save at the end of each of it's later turns ending the effects on a success.
Level 13: Magic Tactics
At level 13 you’ve learned how to mix enhancing magic with dexterous blades, granting you the following benefits.
Increased Attunement. You can attune to up to four magic items at once.
Arcane Blade. Your weapon attacks are consinder magical and you can choose wether they do Force damage or their normal damage type.
Teleport. You can use a Bonus Action to teleport ur to 60ft. away.You can do this a number of times equal to your Intelligence modifier and you must finish a Short Rest to do this again.
Level 17: Duelist's Speed
You gain this feature at level 17.You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
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