Monk
Base Class: Monk

By appreciation of the moving waters they have frequented throughout their life, monks of this tradition maintain a constant state of motion throughout their martial forms. They train their bodies and practice their art to bring themselves closer to the resourcefulness of a young river, the tranquility of a peaceful lake, and when need be, the relentless crashings of a storming ocean.

Instinctual Flow

At 3rd level your body and mind are honed, understanding and reacting to new developments quickly, the movements you take feeling effortless and natural. 

  • You gain proficiency in the skills Perception and Acrobatics, instead gaining expertise in the skill(s) you were proficient in already.

You also gain a new free action: Flowing Stream.

  • Flowing Stream: Be it during combat or conversation you can copy the movement of a character within 5ft of you, immediately moving up to a maximum of 10ft in the same direction as this character and ignoring terrain penalties to movement. This movement is not taken out of your movement per turn. This ability can only be used once per turn.

One with Water

At 3rd level your connection to water is further deepened, even your own visualization of Ki made smoother and sleeker. Your movement is still affected while submerged, but the actions you take are at a pace so natural and so your own that it hardly feels as such. 

  • Your melee attacks are not made at a disadvantage while submerged.

Fluid Form

At 6th level, your physical capabilities become even more fluid, every motion you take meaningful in the culmination of your actions. 

You  gain two new abilities, Flourishing Eddy and Cresting Strike. 

  • Flourishing Eddy: You can declare an amount of movement and spend it while staying within your occupied square. Movement is calculated the same way as the terrain of the square you occupy. Using this ability does not end your movement. This ability cannot be used if grappled or otherwise similarly disabled.
  • Cresting Strike: Moving at least 25ft before making a melee attack grants you advantage. The movement from Flowing Stream carries over into your turn for this ability, unless you took an attack of opportunity after it. After you make an attack, the movement counted for this ability is reset. Works with Flourishing Eddy.

Peaceful Waters

At 11th level, your experiences have taught you to exist as a soothing ebb and flow to those you care for, lessening the invisible weight they carry on their shoulders. 

  • Friendly characters can move through squares adjacent to you at half movement.  

You also learn how to quiet your thoughts through tranquil stillness, granting you the clarity to identify the parts of a moving situation quickly and then act deftly and accordingly, gaining the ability Deep Calm.

  • Deep Calm: Ending your turn with at least 15ft of movement unspent allows you to gain all of the following benefits: 
    • Until the end of your next turn, if an attack against you would hit you can instead force another roll, taking the lower of the two results. Only for one attack.
    • Until the end of your next turn, if you would fail a skill check you can instead force another roll, taking the higher of the two results. Only for one check.
    • Until the end of your next turn, if you would fail a saving throw you can instead force another roll, taking the higher of the two results. Only for one save.

Greater Fluid Form

At 17th level the ki of you and your companions become a soothing presence around your body, a gentle tide, aiding and easing you in motion.

  • Your movement through squares adjacent to friendly characters takes half movement. 

The potential of your strikes reach their maximum, the heights of the waves you make now unrestrained and unstoppable, gaining you the ability Tidal Follow Through.

  • Tidal Follow Through: Moving at least 50ft before making a melee attack allows you to add your monk level to damage dealt. Every additional 50ft before making a melee attack grants that many more instances of monk level damage dealt. The movement from Flowing Stream carries over into your turn for this ability, unless you took an attack of opportunity after it. After you make an attack, the movement counted for this ability is reset. Works with Flourishing Eddy. Advantage from Cresting Strike stays.

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