Base Class: Warlock
Your patron is Yavanna, an entity that aims to use you as an instrument to further her agenda. The bestowed may find themselves at odds with this agenda depending on their alignment. Those with a disposition towards evil may find it tiresome and will delight more in their abilities to take life than to conjure it. Those that are aligned with good tend to find purpose in Yavanna's plot to sustain life but sometimes take issue with her means of doing so. Oddly enough, those with a neutral disposition are the most agreeable to both Yavanna's agenda and her means, allowing them to make the most of their pact.
As a result of this pact, you are extraordinarily connected to the life-forces around you, however, you also become increasingly uneasy with any absence of life. You are at your best surrounded by one life-form or another; humans, sea creatures, plants, beasts. You'd rather be with the undead that be alone. Fortunately, the powers Yavanna has bestowed to you largely keep that from happening.
Expanded Spell List
Your pact with Yavanna lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
false life, hail of thorns, inflict wounds |
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Fear of a Life Lost
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Seeds of Arda
Starting at 6th level, you can call on Yavanna to you may cast Wall of Thorns without expending a spell slot.
Once you use this feature, you can’t use it again until you finish a long rest.
Sleep of Yavanna
Starting at 10th level, once per long rest, you may have any number of creatures within 60 feet make a wisdom saving throw. Each creature who failed the save or is willing falls asleep. Creatures remain asleep for 1 hour or until damaged by an attack. Upon waking, each creature receives +1 AC, +1 Attack, and if the creature was not willing prior to sleeping it becomes hostile towards you. These effects last for one hour.
Deemed Unworthy
Starting at 14th level, you can use this feature to call on Yavanna to reclaim a creature's life-force. A creature of your choice has it's life siphoned into the beings around them. Creatures within 30 feet of the target gain 1d10 temporary hit points. The area within a 30 foot circle of the target becomes difficult terrain as roots erupt from the ground and foliage begins to grow out of control. The target takes 5d10 necrotic damage plus 1d10 necrotic damage for each creature within 30 feet. Each time the target ends it's turn within the 30 foot circle of overgrown terrain, it must succeed a constitution saving throw or take an additional 1d10 necrotic damage.
Once this feature is used, you must complete a long rest before it can be used again.
Comments