Base Class: Barbarian
Subject to Roseguard Academy's brutal training, you are a powerful mage whose magic feeds your physical abilities. The sigils lining your body amplify your magic, allowing you to use the properties of certain drugs to alter and boost your rage.
Pick Your Poison
Starting when you choose this path at 3rd level, you can go into a specialised rage state by injecting yourself with either Shimmer, Chemtech Serum, Puffcap, Magicae Sanguine, or Banshee Dust. If you do so, for the duration of your rage you gain unique abilities. When your rage ends, you suffer one level of exhaustion.
Shimmer
When injecting Shimmer, your agility increases drastically. For the duration of your rage you gain +2 AC, +15 Speed, and twice in a fight may - in exchange for a bonus action - choose to ignore opportunity attacks for the duration of your turn.
Chemtech Serum
When injecting a Chemtech Serum, you become significantly more durable and monstrous. For the duration of your rage you gain +(10 + Your Level) Hit Points, +3 Armour, and become Large. While in this state you may not benefit from wearable armour, shields, and can not wield one handed weapons. Any two handed weapons you have may be wielded as though they were one handed whilst still benefiting from the two handed damage multiplier. Any attack roll made suffers a -3 To Hit, as you are slower.
Puffcap
When injecting Puffcap, your unarmed attacks deal additional poison damage. For the duration of your rage you inflict enemies you have hit with an unarmed attack with the Poison status effect, additionally, upon receiving damage you may choose to let Puffcap poison seep from your wound into the air. You may only do this twice in a fight, and upon doing so inflict all creatures - other than yourself - standing within 10ft of you with Puffcap Poison. Puffcap Poison lasts for 5 turns and deals Magic Damage equal to your level at the start of the inflicted creature's turn.
Magicae Sanguine
When injecting Magicae Sanguine, your attacks become a source of power. For the duration of your rage your attacks deal Magic Damage, your Hit Points get halved, and you get +1d4(-2 + 1/2 Your Level) Life Steal (Life Steal may not exceed your damage).
Banshee Dust
When injecting Banshee Dust, you become in tune with the magic in the air around you. For the duration of your rage you gain +2 Magic Resistance, Advantage on any Saves imposed by a magic effect, gain +10(+ Your Level) Magic Shield, and +1 AC.
Tough Skin
Beginning at 6th level, you can’t be frightened and gain +1 Armour while raging. If frightened when you enter your rage, the effect is suspended for the duration of the rage.
Magic Affinity
Beginning at 10th level, you can, as a bonus action, activate an ability outside of rage for a duration of 3 turns twice a day. You microdose on your chosen poison to gain one of the following effects:
Shimmer
You may gain +15 Speed or ignore one opportunity attack.
Chemtech Serum
You may gain +3 Armour.
Puffcap
Inflict Poison on an enemy struck by an unarmed attack.
Magicae Sanguine
Have your attacks deal Magic Damage or gain +1d4(-1 + Your Level) Life Steal.
Banshee Dust
Gain +2 Magic Resistance or a +10(+ Your Level) Magic Shield.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Comments