Base Class: Sorcerer
Whenever you are filled with heartbreak, terror, or the depths of sorrow, waves of arcane energy spill forth from you. You might have found the spark of magic when great tragedy struck or while you shook with rage, or it may have always lingered in the back of your soul, only erupting forth when you lost control. However it originated, controlling your emotions and knowing yourself is key to manipulating your deep well of arcane energy. To lose focus, to be governed by your emotions, allows all your magic to flow through you in spectacular and uncontrollable fashion. But to have control of yourself, and true understanding of your soul, grants you a breadth of magic few can hope to equal.
| d10 | Event |
|---|---|
| 1–2 | Wracked by grief |
| 3–4 | In the throes of passion |
| 5–6 | Shaking with rage |
| 7–8 | Bursting with joy |
| 9–10 | Terrified to my core |
Emotional Magic
3rd level emotion lord feature
Emotional Spell Lists
(Always prepared; don’t count against prepared spells)
| Level | Anger | Fear | Joy | Love | Sorrow |
|---|---|---|---|---|---|
| 3 | thunderwave, scorching ray | expeditious retreat, invisibility | heroism, lesser restoration | charm person, enthrall | sleep, silence |
| 5 | lightning bolt | fear | fly | sending | slow |
| 7 | fire shield | phantasmal killer | freedom of movement | compulsion | banishment |
| 9 | cloudkill | mislead | greater restoration | geas | antilife shell |
Emotional State
Your emotion is determined by roleplay and situation (DM adjudicates) If unclear, roll randomly or choose
Emotional Surge
When you activate Innate Sorcery, you can immediately change your emotional state.
Empathic Sense
3rd level emotion lord feature
As a Bonus Action, choose a creature within 30 feet:
- Learn its emotional state
- You gain advantage on your next:
- Attack roll or
- Spell save DC against it (your choice)
Uses = CHA modifier per Long Rest
Mood Manifestation
6th level emotion lord feature
Your emotions spill into reality. You gain the following options:
You can use one option per turn when you cast a spell or as a Bonus Action.
🔥 Rage (1 SP)
Creatures of your choice within 5 ft take 2d6 fire damage (Dex save for half)
🌫️ Sorrow (1 SP)
You gain:
- Resistance to all damage until start of next turn
- Become lightly obscured (ghostlike)
🏃 Fear (1 SP)
You can:
- Disengage
- Move up to half speed without provoking opportunity attacks
💖 Love (1 SP)
End charmed or frightened on yourself or an ally within 30 ft
✨ Joy (1 SP)
Gain flying speed until end of turn
→ You safely descend if needed
➡️ While Innate Sorcery is active, these effects cost 0 SP once per turn
Override Emotion
16th level emotion lord feature
As an Action, force a creature within 60 ft to make a Charisma save.
On failure, choose one:
Charmed (1 minute)
Ends if harmed
Frightened (1 minute)
Repeat save each turn
Frenzied (concentration, 1 minute)
- Treats all creatures as enemies
- Randomly targets
- Repeats save when damaged
Pacified (1 minute)
- Cannot take hostile actions
- Ends if harmed
You can use this feature:
- PB times per Long Rest
- OR spend 3 SP to reuse it
Perfect Emotional State
18th level emotion lord feature
You achieve total mastery:
- You always have all Emotional Spells prepared
- You can switch emotional state at will (no action)
Emotional Apotheosis
While Innate Sorcery is active:
- You gain:
- Advantage on saving throws
- Resistance to psychic damage
- Once per turn, you can use a Mood Manifestation for free
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