Base Class: Fighter
A master of impossible weapon techniques and supernatural flair, channeling demonic power to dominate the battlefield with style.
Devil Hunter’s Style
3rd level Devil Hunter feature
At 3rd level, you gain supernatural combat techniques fueled by flair and instinct.
Style Points
You gain a pool of Style Points equal to your Proficiency Bonus, you regain all on a short or long rest
You regain 1 Style Point when you reduce a creature to 0 HP or score a critical hit.
Combat Styles
You can switch between styles as a bonus action. Each style grants a passive benefit and an active ability.
Trickster
Passive: Your movement does not provoke opportunity attacks this turn when you take the Dash action,
Active (1 SP): Teleport up to 15 feet to an unoccupied space you can see,
Swordmaster
Passive: Once per turn, you deal +1d6 damage with a weapon attack,
Active (1 SP): After hitting, make an additional weapon attack as part of the same action (once per turn),
Gunslinger
Passive: You ignore the loading property of firearms/crossbows,
Active (1 SP): Make a ranged weapon attack as a bonus action,
Royal Guard
Passive: You gain +1 AC while not wearing heavy armor,
Reaction (1 SP): Reduce damage by 1d10 + Fighter level
Style: Gunslinger
Passive: You ignore the loading property of firearms/crossbows,
Active (1 SP): Make a ranged weapon attack as a bonus action
Style: Royal Guard
Passive: You gain +1 AC while not wearing heavy armor
Reaction (1 SP): Reduce damage by 1d10 + Fighter level
Style: Swordmaster
Passive: Once per turn, you deal +1d6 damage with a weapon attack,
Active (1 SP): After hitting, make an additional weapon attack as part of the same action (once per turn),
Style: Trickster
Passive: Your movement does not provoke opportunity attacks this turn when you take the Dash action
Active (1 SP): Teleport up to 15 feet to an unoccupied space you can see,
Stylish Momentum
7th level style hunter feature
Your combat flow rewards aggressive, skillful play.
When you hit a creature with two or more attacks in a turn, gain:
- +10 movement speed
Advantage on your next Acrobatics or Athletics check before end of next turn,
,
Once per turn, if you switch styles and hit an attack, you deal +1d8 damage
Devil Arms Mastery
level 10 devil hunter feature
You wield weapons with supernatural ease.
- You can draw or stow weapons without using an object interaction,
- You can treat any weapon you wield as having the Thrown (20/60) property.
When you switch weapons, your next attack gains:,
- Advantage, once per turn,
Additionally your weapon attacks count as magical.
Devil Trigger
level 15 Devil Hunter feature
You unlock your demonic power.
As a bonus action, you transform for 1 minute you gain the following benefits:
- Gain temporary HP = 10 + Fighter level,
- Once per turn, deal +1d8 extra damage,
- Gain flying speed equal to walking speed (hover),
- Advantage on Strength and Dexterity saving throws,
Uses: Once per long rest
You may spend 3 Style Points to use it again
SSS Rank
level 18 Devil Hunter feature
You reach legendary combat flow.
When you spend a Style Point, you gain:,
+2 AC until start of your next turn,
Once per turn, when you hit:,
You may reroll the damage dice and take the higher result,
Additionally:
If you start your turn with 0 Style Points, you regain 1
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