Fighter
Base Class: Fighter


A master of impossible weapon techniques and supernatural flair, channeling demonic power to dominate the battlefield with style.

Devil Hunter’s Style

3rd level Devil Hunter feature 

At 3rd level, you gain supernatural combat techniques fueled by flair and instinct.

Style Points

You gain a pool of Style Points equal to your Proficiency Bonus, you regain all on a short or long rest
You regain 1 Style Point when you reduce a creature to 0 HP or score a critical hit.

Combat Styles


You can switch between styles as a bonus action. Each style grants a passive benefit and an active ability.

Trickster

Passive: Your movement does not provoke opportunity attacks this turn when you take the Dash action,
Active (1 SP): Teleport up to 15 feet to an unoccupied space you can see,

Swordmaster

Passive: Once per turn, you deal +1d6 damage with a weapon attack,
Active (1 SP): After hitting, make an additional weapon attack as part of the same action (once per turn),

Gunslinger

Passive: You ignore the loading property of firearms/crossbows,
Active (1 SP): Make a ranged weapon attack as a bonus action,

 Royal Guard

Passive: You gain +1 AC while not wearing heavy armor,
Reaction (1 SP): Reduce damage by 1d10 + Fighter level

Style: Gunslinger

Passive: You ignore the loading property of firearms/crossbows,

Active (1 SP): Make a ranged weapon attack as a bonus action

Style: Royal Guard

Passive: You gain +1 AC while not wearing heavy armor

Reaction (1 SP): Reduce damage by 1d10 + Fighter level

Style: Swordmaster

Passive: Once per turn, you deal +1d6 damage with a weapon attack,

Active (1 SP): After hitting, make an additional weapon attack as part of the same action (once per turn),

Style: Trickster

Passive: Your movement does not provoke opportunity attacks this turn when you take the Dash action

Active (1 SP): Teleport up to 15 feet to an unoccupied space you can see,

 

Stylish Momentum

7th level style hunter feature 

Your combat flow rewards aggressive, skillful play.

When you hit a creature with two or more attacks in a turn, gain:

  • +10 movement speed
    Advantage on your next Acrobatics or Athletics check before end of next turn,
    ,

Once per turn, if you switch styles and hit an attack, you deal +1d8 damage

Devil Arms Mastery

level 10 devil hunter feature

You wield weapons with supernatural ease.

  • You can draw or stow weapons without using an object interaction,
  • You can treat any weapon you wield as having the Thrown (20/60) property.

When you switch weapons, your next attack gains:,

  • Advantage, once per turn,

Additionally your weapon attacks count as magical.

Devil Trigger

level 15 Devil Hunter feature 
You unlock your demonic power.

As a bonus action, you transform for 1 minute you gain the following benefits:

  • Gain temporary HP = 10 + Fighter level,
  • Once per turn, deal +1d8 extra damage,
  • Gain flying speed equal to walking speed (hover),
  • Advantage on Strength and Dexterity saving throws,

Uses: Once per long rest
You may spend 3 Style Points to use it again

SSS Rank

level 18 Devil Hunter feature
You reach legendary combat flow.

When you spend a Style Point, you gain:,


  • +2 AC until start of your next turn,
    Once per turn, when you hit:,


You may reroll the damage dice and take the higher result,

Additionally:

If you start your turn with 0 Style Points, you regain 1

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