Paladin
Base Class: Paladin

The Oath of the Accord binds a paladin to the protection of their companions, vowing to stand as a shield between danger and those they cherish. These paladins believe that true strength lies not in destruction, but in keeping others safe from harm.

 

Tenets of the Accord

The tenets of the Oath of the Accord emphasize the strength found in unity and the responsibility of the strong to shield the collective.

  • Resonance of Purpose: Your strength is not your own; it is a reflection of the unity of those you protect. When the group acts as one, the Accord is strongest.

  • The Unbroken Covenant: A promise made is a bond that cannot be severed. Stand by your allies in their darkest moments, for a single crack in the foundation can bring down the entire structure.

  • Symmetry in All Things: Where there is chaos, bring order. Where there is division, find the common ground. You are the steady pulse that keeps the heart of the party beating in rhythm.

  • Shield of the Collective: You are the anchor. When the winds of war threaten to scatter your companions, you must be the weight that holds them fast to the earth.

Level 3: Channel Divinity

  • Lead the Chorus: As an action, you let out a rallying cry. Choose up to two allies within 30 feet. Each of those allies can immediately use their Reaction to make one weapon attack or move up to half their speed without provoking opportunity attacks.

    Binding Vow: As a bonus action, you magically link yourself to one ally you can see within 30 feet for 1 minute. Whenever that ally takes damage, you can choose to take half of that damage (rounded down) yourself. This damage to you cannot be reduced in any way.

 

Aura of Unity

You and friendly creatures within 10 feet of you gain a bonus to Initiative rolls equal to your Charisma modifier. Additionally, when an ally within your aura hits a creature with an attack, you can use your Reaction to grant them temporary hit points equal to your Charisma modifier. At 18th level, the range of this aura increases to 30 feet.

Resilient Harmony

Your connection to your allies is so strong that you can stabilize them through pure will. When an ally within your Aura of Unity is reduced to 0 hit points, they do not fall unconscious until the end of their next turn. If they receive any healing before then, they remain conscious. You can use this feature once per long rest.

Paragon of the Covenant

As an action, you become a shimmering beacon of golden light. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you and all allies within 30 feet regain 5 hit points.

  • Whenever an ally within 30 feet makes a saving throw, they can add a d4 to the result.

  • You can use your Lay on Hands feature as a bonus action.

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