Base Class: Bard
Masters of a handcrafted deck, Using the talents they have gained through their studies they are able to use the deck in ways no other can.
Kinjo's Deck
When you choose this college at 3rd level you can use a deck of Kinjo cards made in the lands of Junerio and use their dark energies to aid you in your endeavors, and fuel your performances as a focus for your spells. The deck has 10 cards, and each card has its own unique effect when pulled from the deck. As an Action you can pull a card from the deck at random and dependent on the card that's drawn, the effect described in the list below comes into effect.
You can use this feature as much as your Charisma modifier per Long Rest.
1. Dragon
This card has a gold dragon breathing fire at a figure , Drawing this card use can cast something similar to a dragon breath attack(element fire).
2. The Knight
This card has a figure wearing armor and is holding a sword and is also covered in vines and flowers . Drawing this card the user gains what looks to be spectral armor, The user for the an hour gains +4 to AC.
3. Beast
This card has cat siting on a box licking its paw with a few mice running pass it. Drawing this card the user can summon a spectral creature in the shape of a cat and can control them as a bonus action.
4. Elements
This card is split into five different parts each one different, In order:fire, an ocean , lightning, a clouds, a snowflake. Drawing this card the user can use one of five spells: Cone of Cold, Fireball, Gust of Wind, Lightning Bolt, Tsunami.
5.The Gates
This card has a light purple portal with a few figures walking into it. Drawing this card the user can open two portals within 100 ft from each other. A creature can walk through the portal to the other once per turn.
6.Willow Tree
This card has a willow tree with some fruits hanging from some of the branches. Drawing this card allows the user to can cast one of the following spells: Grasping Vine, Plant Growth, Wall of Thorns, Thorn Whip.
7.The Lovers
This card has two figures on it one has a moon marking on them the other a sun. Drawing this card the user can target one target within 50 ft. they have to make a DC 13 Wisdom saving throw, If failed they become charmed.
8. Rose's Shrine
This card has a statue of a woman in the middle fountain that is overgrown with flowers and plants. Drawing this card the user can use this card to summon a ghost in the form of a woman. The ghost becomes an ally and will attack and help in battle and will disappear after an hour or until sent away entering the card
9.Crystal eye
This card has a figure looking at a crystal orb with a large eye looking at them. Drawing this card allows the user to cast a version of Eye Rays: Confusion Ray, Paralyzing Ray, Fear Ray, Wounding Ray.(roll 1d4)
Confusion Ray: The target must succeed on a DC 13 Wisdom saving throw, or it can't take reaction until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a random determined creature within range.
Paralyzing Ray: The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving target at the end of its turn, ending the effect on itself on a success.
Fear Ray: The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the user is visible to the target, ending the effect on itself on a success
Wounding Ray: The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
10. The Sun and the Moon
This card is split in two diagonally with two figures one holding a sun the other holding a crescent moon. Drawing this card lets the user send a blast of energy to a target the element and damage depend on time of day or moon phase. Dawn and Dusk:(8d4 radiant damage), Noon: (6d8 radiant damage), New Moon: (1d4 radiant damage), Full Moon: (6d8 radiant damage), Crescent: (2d4 radiant damage), Quarter: (3d4 radiant damage), Gibbous (4d4 radiant damage). If there is an eclipse the damage is doubled depending on the time of day.
Kinjo's blessing
Also at 3rd level, you have been gained the blessing of Kinjo and have learned how to use to asset you .When you draw a card that you have drawn already you gain another Bardic Inspiration, You can choose to use this feature during or after activating the card
Deck's Secrets
At 6th level, your deck gains two new cards. Your deck when used next appears to have two new card and some of the old ones have change.
11. Gift
This card has figure who is praying with stars above them. Drawing this card the user can cast the spell Wish.
12.Zodiac Sky
This card shows the stars and connects some of them into constellations. Drawing this card allows the user to summon a humanoid of one of the following each having a different ability and aids in battle.
Leo: A male longtooth shifter who has the Leo sign on the back of their left hand. They can cast Conjure Animal but only summons lions and can use up to a 7th-level spell slot.
Cancer: A male elf who has the Cancer sign on the left side of their abdomen. They have duel Scimitars.
Gemini: Takes the user's form the only difference is the Gemini symbol on their cheek. They can make all the same actions that the user can including bonus actions.
Libra:A earth genasi woman who has the Libra sign on their outer left thigh. They carry a pendulum made of what looks like opal and they can cast the spells: Erupting Earth, Mold Earth, Bones of Earth, Move Earth
Aries: A reddish female tiefling that has the Aries sign on their outer right thigh. They carry a Mace and a shield.
Taurus: A large muscular male goliath who has the Taurus sign on their upper left chest. They carry a Greataxe on their back and a Battleaxe on their wrist.
Virgo: A elven woman who has the Virgo sign on their upper right arm. They carry a Glaive on their back.
Pisces: A male half-elf(mark of the storm) who has the Pisces sign on their right side of their neck. They wield a Trident.
Capricorn: A male purplish tiefling who has the Capricorn sign on the left side of their neck. They have a Quarterstaff.
Aquarius: A female water genasi who has the Aquarius sign in the middle of their upper chest. They carry a Decanter of Endless Water, also they can cast: Control Water, Tsunami, Water Breathing, Water Walk
Sagittarius: A male wood-elf who has the Sagittarius sign on their upper left arm also carries a longbow. Each shot that they make with the longbow does a plus of 15 radiant damage and doesn't need arrows.
Scorpio: A male drow/shadow elf who has the Scorpio sign on their upper right arm. They carry a dagger and on their waist they have different bottles of poisons.
The changes to the others:
Elements: This card is split into ten different parts each one different, In order:fire, an ocean , lightning, a clouds, a snowflake a skull, a music note, orb of light, rocks, and a bottle of acid. Drawing this card the user can use one of five spells: Cone of Cold, Fireball, Gust of Wind, Lightning Bolt, Tsunami, Dissonant Whispers, Blight, Moonbeam, Spike Growth, Acid Splash.
Dragon: This card has a pearlescent dragon breathing fire at a figure , Drawing this card use can cast something similar to a dragon breath attack and are able to choose the element of the breath attack.
Rerun Shuffle
Starting at 14th level, once you have drawn a card, you can expend one use of Bardic Inspiration. To shuffle your deck allowing you to redraw a card and put the one you drawn back.