Base Class: Druid
Druids of the Circle of Iron are an exceptionally rare few. While other druids utilize metal sparingly as to better connect with nature, ones of this circle see it as another of its facets, and attempt to commune with iron just as one communes with wind or stone.
When forced to blows they can conjure forth iron from the ground and even their enemy's equipment, wielding the would-be weapons of industry against those that threaten their allies.
By nature this path often leads to extremes. Traditionalist druids often ostracize those who embrace it, leading its members to hold stewardship over iron-rich caves and ore-streaked mountains. And while these druids work with metal, they most prefer it in its unrefined form, leading them to blows against miners and industrialists that seek to pilfer their ferrous groves. At its rarest, some druids will decry their previous path and join the Circle of Iron as a means of resistance, a way of using mankind's tools against them.
Circle of Iron Features
As a member of the Circle of Iron you have the following features:
Circle Spells
2nd-level Circle of Iron feature
When you join this circle at 2nd level, you've learned how to resonate with the deepest aspects of earthen magic. This understanding grants you access to some spells when you reach certain levels in this class, as shown by the Circle of Iron Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Iron Spells
| Druid Level | Spells |
|---|---|
| 2nd | magic missile, shield of faith |
| 3rd | barkskin, heat metal |
| 5th | meld into stone, protection from energy |
| 7th | stone shape, stoneskin |
| 9th | animate objects, wall of stone |
Metal Whisperer
2nd-level Circle of Iron feature
You can ignore the druid restriction on metal armor.
Mineral Form
2nd-level Circle of Iron feature
You gain the ability to assume a form bolstered by the powers of earth. As a bonus action you can expend a use of your Wild Shape to enter your Mineral Form, which has a number of charges equal to your Wisdom modifier. If any creatures within 20 feet of you are holding or wearing non-magical metal when you assume this form, you can force them to make a Strength saving throw against your spell save DC or have those objects sundered, suffering your choice of a permanent -1 to AC (armor) or attack rolls (weapon). If any creatures fail this saving throw you gain one additional Mineral Form charge.
You can spend charges on the following features. You cannot spend more charges than your proficiency bonus at a time.
- When you deal damage with a spell you can spend charges to deal additional damage to one of the spell's targets, which is 1d6 piercing damage per charge spent.
- When you take damage you can use your reaction to consume charges to reduce the damage taken by 1d6 per charge spent.
Your Mineral Form ends after 10 minutes, if you fall unconscious, or if your end it early as a bonus action.
Stone to Iron
6th-level Circle of Iron feature
Your spells are further augmented by your connections to primordial metal. Whenever you cast a non-reaction druid spell that modifies a target's armor class or grants them resistance you may choose to gain one of the following benefits:
- An additional +1 to the target's Armor Class for the spell's duration.
- The spell no longer requires concentration and instead lasts until the end of the target's next turn.
Ferrous Embrace
10th-level Circle of Iron feature
You've learned how to further enhance your Mineral Form.
- The d6s of your Mineral Form are now d8s.
- If a target fails the Strength saving throw against your Mineral Form you can choose to move them up to 20 feet horizontally or cause any held metal weapons to fly from their hands and land in an unoccupied space within 5 feet of you.
- Your Mineral Form can now affect magical metals and creatures made of them (such as constructs). Magical metals sundered by it can be repaired by someone proficiency with smith's tools over the course of a long rest. When affecting a creature, you choose if their armor or weapons are sundered.
Iron Soul
14th-level Circle of Iron feature
While you have charges in your Mineral Form you fain resistance to bludgeoning, piercing, and slashing damage.
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