Base Class: Monk
The kensai masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensai become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.
Most characters who become kensai aspire to the class from the beginning of their careers. Often, other kensai or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensai. Even those who do not qualify at the end often become powerful adventurers.
A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord’s service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.
Way of the Kensei – Blade Flurry
When you use Flurry of Blows, you can replace the unarmed strikes with attacks made using a Kensei weapon you are holding.
These attacks count as monk weapon attacks and use your Martial Arts die where applicable. These attacks can only add weapon normal damage types, Elemental, Psychic, Necrotic and Radiant do not carry over untill lvl 14.
Path of the Kensai
Starting at 3rd level, you can strike to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Kensai Flurry of Blows, you can analyze it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an [Tooltip Not Found] against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.
Additionally, when you analyze a creature, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Great Weapon Fighting (PHB)
Great Weapon Fighting (PHB). When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit
Two-Weapon Fighting (PHB)
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
One with the Blade
At 6th level, you extend your Focus into your kensei weapons, granting you the following benefits.
Magic Kensei Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Deft Strike. When you hit a target with a kensei weapon, you can spend 1 Focus point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
Mystical Enlightenment
Also by 6th level, you have extensively studied the history and lore within the archives of the Kensai (Swordmasters). You learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Insight, History, Investigation, Nature, or Religion. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.
Master of the Blade
Relentless Strikes
When you take the Attack action:
You make 3 total weapon attacks
Perfect Cut:
Turn a hit into a critical hit on 19–20
Sharpen the Blade. You gain the ability to augment your weapons further with your focus. As a bonus action, you can expend up to 3 focus points to grant all kensei weapons you're wielding a bonus to attack and damage rolls when you attack with them. The bonus equals the number of focus points you spent. This bonus lasts for 1 minute or until you use this feature again. A magic weapon that already has a bonus to attack and damage rolls will have its bonus replaced for the duration.
Mystical Enlightenment (Additional)
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th level.
Sword Saint (Void Form)
Upon reaching 17th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with a strike, you can spend 3 Focus Points to cause the creature to gain vulnerability to one weapon damage type of your choice for 1 minute, or until the end of a turn in which it has taken damage of that type.
If a creature has resistance to the damage type you choose, this resistance is suppressed for 1 minute, rather than gaining vulnerability. A creature that is immune to the damage type you choose is unaffected. A creature who is affected by this feature cannot be affected by it again for 24 hours.
Void State (1 Ki, Bonus Action)
For 5 turns
+2 AC
Advantage on all melee attacks
Add Martial Arts die to weapon hits
Mystical Enlightenment (Additional)
You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 17th level.
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