Base Class: Barbarian
Most people who are called heroes share one simple detail. They say that in a moment of crisis, their bodies moved before they could think. Whether they were outmatched or outnumbered, in spite of the insurmountable odds, they couldn't just do nothing. This is the first sign of a talent that when cultivated can become more than the sum of its parts and allow access to a person's dormant strengths. In that moment, where rage and hope mixed and met with the will to enact change, they ignore their fear and basic survival instinct and begin their journey on the Path of the Hero.
Level 3: Not While I'm Around
Push to the End- When you activate your Rage, gain Temporary Hit Points equal to your Barbarian level.
Nothing Without You- At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
Level 6: No Need To Fear
Your unwavering mentality in situations of crisis spreads to those near you.
You emanate an unnatural aura while raging the prevents allies within 20ft of you from being frightened.
Level 10: I Won't Let You Go
You move with the blinding speed only achievable through the unwavering need to save someone.
As a Bonus Action, you can teleport up to 60ft to an unoccupied space within 5ft of an ally you can see. You can also then use your Action to bring both them and yourself to your original position.
This feature may be used a number of times equal to your Dexterity Modifier and you regain all uses on a Long Rest.
Level 10: Heroes Are Unshakeable
Sometimes one hit can make all the difference.
When you are hit by a melee attack from a creature you can see while raging, you may take a Reaction to attempt to parry the hit at the expense of exposing yourself to following strikes.
Make a melee attack roll against the creature who hit you at Advantage. If it hits, you negate the damage done to you.
You gain Advantage on attack rolls against the creature until the end of your next turn, however all attacks made against you gain Advantage for the same duration.
This feature may be used a number of times equal to your proficiency bonus and you regain all uses on a Short Rest.
Level 14: For Their Sake
In the name of good and in the name of the ones you care for, you refuse to be struck down.
When you are Raging and would fall to 0 hit points and are not outright killed, you may roll a Hit Die and regain that many hit points.
You may roll an additional Hit Die for each ally within 10 ft of you.
Once you use this feature you cannot do so again until you finish a Long Rest.