Base Class: Barbarian
A barbarian's rage can be trully inspiring to those inwhich they fight beside, instilling bravery in the hearts of meager folk, and fear in even the mightiest of opponents. They can conduct the battlefield like an orcestra, ensuring their victory. They lead from the front, and safeguard those behind them.
Level 3: Tactician
On your turn, you can use the Help action as a bonus action.
Level 3: Reckless Command
If you use Reckless Attack while your Rage is active, hostile creatures that you have attacked have Disadvantage on attack rolls against creatures other than you, until the start of your next turn.
Level 6: Shared Rage
If you use the Help action while your Rage is active, the ally benifiting from your Help action also gains the benifits of your Rage until the start of your next turn.
Level 10: Halting Command
If you use Reckless Attack while your Rage is active, hostile creatures that you have attacked can’t willingly move away from you, until the start of your next turn.
Level 14: Intimidating Presence
When you enter your rage, you can strike terror into others with your menacing presence and commanding power. When you do so, every creature of your choice that is aware of you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.
Previous Versions
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4/2/2026 6:06:21 PM
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Coming Soon
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