Paladin
Base Class: Paladin

Paladins who swear the Oath of the Garden protect the divine right of all creatures to sustenance. Farmer knights see famine as the root of all evil and believe there’s nothing more villainous than the hoarding of food. They celebrate and safeguard the beauty and progress that can only be achieved through the communion between nature and civilization. Through their divine magic, these Paladins tend to the land and increase its yield, one tactic in their fight to feed the hungry and smite the greedy. These Paladins share the following tenets:

Nourish the malnourished.

Annihilate the avaricious.

Cultivate harmony ‘twixt nature and civilization.

(This has not been tested on DND Beyond, please let me know of anything wrong with it :D)

 

 

 

Level 3: Oath of the Garden Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Garden Spells table, you thereafter always have the listed spells prepared.

Oath of the Garden Spells
Paladin Level Spells
3 Entangle, Goodberry
5 Enhance Ability, Enlarge/Reduce
9 Create Food and Water, Plant Growth
13 Aura of Life, Carnivorous Pasture
17 Commune with Nature, Symbiotic Smite

Level 3: Might of the Harvest

Immediately after you make a melee attack on your turn, you can expend one use of your Channel Divinity and invoke one of the following effects against the target of the attack:

Vegetable Patch. The ground around your target teems with ethereal fruits and vegetables that swell and explode, showering it with acidic juices. The target’s AC decreases by 2. An affected creature makes a Dexterity saving throw at the end of each of its turns, ending the effect on a success.

Flower Bed. The ground around your target blooms with a burst of multicolor spectral flowers, releasing a sickeningly sweet aroma. The target has the Charmed condition. A Charmed creature makes a Wisdom saving throw at the end of each of its turns, ending the effect on a success.

Water Garden. The ground around your target seeps with a vision of muddy water and aquatic plants that slow its movements. On its turns, the target can take either an action or a bonus action, not both, and it can make only one attack if it takes the Attack action. An affected creature makes a Strength saving throw at the end of each of its turns, ending the effect on a success.

 

Level 7: Agrarian Aura

Choose one of the following Harvest options. Your Aura of Protection conjures a faint image of your chosen Harvest over the ground you walk on, and grants you and your allies an additional benefit based on your choice. Whenever you finish a Long Rest, you can change your chosen Harvest option

Vegetable Patch. When you or your allies are healed with a level 1+ spell while in your Aura of Protection, the healed creature gains Temporary Hit Points equal to the Hit Points restored, up to a maximum equal to your Charisma modifier (minimum 1 Temporary Hit Point).

Flower Garden. You and your allies add your Charisma modifier (minimum bonus of +1) to any Charisma checks that creature makes while in your Aura of Protection.

Water Garden. You and your allies have Advantage on checks and saving throws made to avoid or end the Grappled or Restrained conditions while in your Aura of Protection

Level 15: Glorious Glean

Immediately after you expend a use of Channel Divinity, you can change your chosen Harvest option from your Agrarian Aura feature.

Additionally, whenever you use your Might of the Harvest feature to invoke the effect that matches the currently active Harvest option of your Agrarian Aura, you can affect one additional creature you can see within 15 feet of the target

Level 20: Harvest Moon

When you activate this feature, a vision of a bright orange moon appears behind you as ethereal flora grows beneath your feet. As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Plough. The area affected by your Aura of Protection is considered Difficult Terrain for your enemies.

Sow. At the start of your turn, you can change your chosen Harvest option of your Agrarian Aura (no action required).

Reap. Once per turn, you can use your Might of the Harvest feature without expending a use of Channel Divinity.

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