Base Class: Cleric
Void Domain Cleric
The Void consists of all the dark and forgotten places deep within the transitive planes. Deities who lay claim over the Void and its secrets - including Sardior, the Raven Queen, Ghaunadaur, Shar, Selune, and Hecate - are few and far between. Clerics of the Void often serve the very essence of the transitive planes; however, some clerics are unknowingly granted powers from mysterious entities forgotten by time.
The Void is suffused with chaos: reality shifts and twists, madness lurks within, and gravity provides no bearing. As such, Clerics of the Void tend to have sound. analytical minds and an unquenchable thirst for discovery. Clerics of this domain may seek to uncover hidden secrets, explore uncharted territories, or manipulate gravity and reality.
Domain Spells
1st Hideous Laughter, Feather Fall
3rd Levitate, Silence
5th Fly, Magic Circle
7th Banishment, Dimension Door
9th Contact other Plane, Planar Binding
Original content created by detectideas
Grounded in Chaos
Grounded in Chaos
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Void Touched
Void-Touched
Also, starting at 1st level, your experience of the Void has gifted you the ability to speak, read, and write Deep speech and Abyssal and grants you proficiency in one of the following skills of your choice: Arcana, Investigation, or Insight.
Void Touched (Arcana)
Starting at 1st level, your experience of the Void has gifted you the ability to speak, read, and write Deep speech and grants you proficiency in one of the following skills of your choice: Arcana, Investigation, or Insight.
Void Touched (Insight)
Starting at 1st level, your experience of the Void has gifted you the ability to speak, read, and write Deep speech and grants you proficiency in one of the following skills of your choice: Arcana, Investigation, or Insight.
Void Touched (Investigation)
Starting at 1st level, your experience of the Void has gifted you the ability to speak, read, and write Deep speech and grants you proficiency in one of the following skills of your choice: Arcana, Investigation, or Insight.
Channel Divinity: Gravitational Pull
Channel Divinity: Gravitational Pull
Starting at 2nd level, you can use your Channel Divinity feature to affect the gravity around you.
As an action, you can present your holy symbol and create a 15-foot radius sphere centered on you that attempts to pull entities in your direction. Enemies treat the area as difficult terrain, and loose objects are slowly pulled in your direction. This Aura lasts for 1 minute and moves with you.
While this effect is active, you can use a bonus action on your turn to target one creature or unattended object in the area and attempt to pull the target directly to you. Creatures must succeed on a Strength Saving throw against your cleric spell save dc or be pulled to the nearest unoccupied space adjacent to you. Targeted objects are drawn directly into your reach.
Unleash the Hidden Secrets
Unleash the Hidden Secrets
Beginning at 6th level when you are subjected to mind-altering effects, you can temporarily assault the psyche of your attacker with visions from beyond.
When you are the target of an effect that requires a Charisma, Intelligence, or Wisdom saving throw, you can use your reaction to subject the source creature to the untold horrors of the Void. The creature must make an Intelligence saving throw against your cleric spell save dc, taking 2d6 psychic damage on a fail.
Constructs automatically succeed on the saving throw.
Divine Strike
At 8th level, Once per short rest, you can use your bonus action to infuse your weapon strikes with divine energy for one minute. When you hit a creature with a weapon attack from the infused weapon, you can cause the attack to deal an extra 1d8 psychic or force damage (your choice) to the target.
When you reach 14th level, the extra damage increases to 2d8.
Master of the Void
Master of the Void
At 17th level, you've been blessed with finer control over gravity, and your mind and body have been honed against the horrors of the void.
As long as you are conscious, you gain a flying (hover) speed equal to half your current walking speed, and you gain resistance to force and psychic damage.
Previous Versions
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4/5/2026 1:05:09 PM
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