Base Class: Druid
The Druid Circle of the Brew is a very unique circle focusing on prep-work, buffing, and debuffing. Their signature ability is their capacity to make Brews, which can hold specific specific spells and be used by not only the druid but whoever drinks the brew.
This Brewing ability opens a world of possibilities. With their ability not only to use Wild Shape themselves but let others Wild Shape, a frail Wizard could become an emergency tank for the group without losing their mental capabilities like one under the effects of a polymorph spell. Between their Wild Shape brews, their Magical Brews, and their Tea Brews, this subclass is a very versatile support with great utility, buffing, and debuffing.
Level 2: Teamaker
Gain proficiency with brewer's supplies and herbalism kit, and add double your proficiency bonus to checks made with them.
Additionally, whenever you take a long rest you can brew a pot of tea that contains a number of cups of tea equal to your Wisdom modifier.
Tea Recipes
The tea recipes you can choose from when brewing your tea.
Iced Tea. A special brew containing crushed ice and frostleaves. Whenever a creature drinks a cup of this they gain resistance to fire damage until they take a long rest.
Hot Brew Tea. A fiery brew containing crushed scorchleaves.Whenever a creature drinks a cup of this they gain resistance to cold damage until they take a long rest.
Red Dragon Tea. A special brew containing powdered red dragon scales. Whenever a creature drinks a cup of this tea they immediately breathe fire, casting Dragon's Breath at 2nd level.
Goodberry Tea. A brew containing dried goodberries. Whenever a creature drinks this they regain 1d4 hit points and don't need to eat or drink for the next 24 hours.
Elderleaf Tea. A brew containing crushed elderleaves. Whenever a creature drinks they gain advantage on the next saving throw they make within the next minute.
Lionberry Tea. A brew containing dried lionberries. Whenever a creature drinks this they become immune to the frightened condition for the next hour.
Algae Tea. A brew containing a certain type of dried algae. Whenever a creature drinks this they gain the ability to breathe underwater for the next hour.
Peppermint Tea. A brew containing peppermint. Whenever a creature drinks this they become immune to the charmed condition.
Sleepytime Tea. A brew containing an herb that helps those that drink it fall asleep. A creature that drinks this must succeed on a Constitution saving throw or be knocked unconscious for 1 minute or until they take damage.
Green Tea. A brew containing several natural herbs. A creature that drinks this tea gains the effects of the spell Speak with Plants for 1 minute.
Scholars Root Tea. A brew containing Scholars Root. Whenever a creature drinks this tea, they can add the brewers Wisdom modifier to Intelligence checks they make for the next minute.
Hunters Leaf Tea. A brew containing Hunters Leaf. Whenever a creature drinks this tea, they gain advantage on all initiative rolls for the next minute.
Level 2: Collapsible Cauldron
You gain the ability to take a cauldron with you wherever you go by reducing it to the size of a thimble. As an action, you can collapse or expand your cauldron from its thimble size to its full size or vice versa. It takes a minute for the cauldron to complete the collapsing or expanding process. The cauldron's weight when collapsed in its thimble form is negligible, and its expanded form weights 70 lbs. You can make any cauldron worth at least 20 gold become a collapsible cauldron by concentrating on it for 1 hour. Once a new cauldron becomes collapsible, the old one loses its collapsible property and reverts to its full size if it was in thimble form.
Level 2: Brew of the Wild Shape
Starting at 2nd Level, you can bottle your Wild Shape ability into a brew.
Making a brew of Wild Shape in your collapsible cauldron takes 10 minutes and spends one use of your Wild Shape ability. As an Action, you or any willing creature can consume the Brew of the Wild Shape. The creature that has consumed the brew of the Wild Shape immediately uses the Wild Shape ability as if it were a Druid; they are limited by the same rules and enjoy the same advantages as a Druid assuming the form of a beast. If the creature consuming the Brew of the Wild Shape is not a Druid, they can only maintain their beast form for half the time you would be able to maintain. When this time is over, they make a constitution saving throw against your Spell Save DC or are stunned for one round. If a creature consumes your Brew of the Wild Shape unknowingly or unwillingly, the brew has no effect.
When a Brew of the Wild Shape is made, you can't regain that use of Wild Shape until the brew is ingested, destroyed, or until you take a long rest. At the end of a long rest, you regain all uses of the Wild Shape ability, including those used to make Brews of the Wild Shape. Any leftover brews prepared but not consumed lose their magical effect at this time.
Level 3: Magical Brew
Starting at 3rd Level as you acquire your first circle spells, you can infuse a brew with any of your circle spells. Making a magical brew takes 10 minutes and uses a spell slot from one level lower than the spell slot level of the spell (minimum 1). For instance, making a brew of Invisibility uses a level 1 spell slot instead of the level 2 spell slot it takes to cast the Invisibility spell. You cannot make a potion of a spell at a higher level than the base spell. Only spells from the Circle of the Brew spell list can be used to make magical brews. If the spell has a material component, it must still be used even when brewing a magical brew.
A Magical Brew's magic still takes effect even if the creature that consumed it did so unwillingly or unknowingly. If a creature that has consumed a magical brew needs to make a saving throw to avoid the effect of the brew, like with Bestow Curse, Polymorph, or Hold Monster, they do so with disadvantage. You choose the beast a creature transforms to when using the Polymorph Brew when you brew it. The choice of creature is subject to the same limits that the spell dictates.
Once you finish a long rest, you regain all spell slots, including those used while making magical brews. Any magical brews you prepared but were not consumed lose their magical effect. You can have a number of magical brews equal to your Wisdom modifier active at a time. Brews of Wild Shape do not count towards the total number of magical brews you can have active at a time.
Level 6: Refined Brew of Wild Shape
Starting at 6th level, you become an expert at crafting your brew of Wild Shape. Any creature that consumes it, even if they do so unknowingly or unwillingly, is turned into a beast. When an unknowing or unwilling creature consumes your brew of Wild Shape, you choose the beast form they assume from the array of forms you yourself can assume when creating the potion. Additionally, creatures no longer need to make a Constitution saving throw against your Spell Save DC once the Wild Shape ends, and therefore are not stunned when they turn back into their original form.
Level 10: Expert Ritualist
When you cast a spell as a Ritual, the casting time and cost of any material components is reduced by half, rounding down.
Level 14: Master Brewer
Starting at 14th level, brewing holds no more secrets for you. When you prepare your spells after a long rest, choose one spell from the Druid spell list that you know and that can only affect one creature. You can make magic brews of that spell so long as you have it prepared, even if it's not on your circle spell list. You can change the spell you make magical brews with at the end of a long rest.
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