Sorcerer
Base Class: Sorcerer

As a Haggish Ancestry sorcerer, perhaps you were the offspring of a hag, but instead of transforming, your hag mother forgot about you. You grew to have a normal life until the age of 13, when your hagish powers began to manifest. or perhaps you are an individual seeking to claim Haggish power through magic, deals, or rituals that would entice the magic of a Hag. Haggish Ancestry sorcerers, at 13, begin to manifest some physical traits from their Hag mother (Pale blue skin, ice cold skin, long icy fingernails). 

Level 3: Haggish Sorcerer Spell List

Haggish Sorcery Expanded Spells
Sorcerer Level Spells
3rd Faerie Fire, Sleep, Misty Step
5th Calm Emotions, Phantasmal Force, Blink
7th Dominate Beast, Greater Invisibility
9th Dominate Person, Seeming
   

Level 3: Winter's Gaze

Your stare carries the bite of winter.

As a reaction when a creature within 60 ft hits with an attack or succeeds on a save:

  • Reduce their speed by 10 ft until the end of their next turn
  • They take 1d8 cold damage+ CHA mod

If they are already slowed:

  • They instead have disadvantage on their next attack

You can use the feature a number of times up to your Charisma Modifier and regain all uses after a Long Rest

Level 6: Haggish Coven

Starting at 6th level, you can learn how to form a coven with your party members. At the end of a long rest, pick two creatures of your choice that are either equal level or lower. You gain temporary hit points equal to both of their charisma modifiers obtained. If any party member are of a magic spellcasting class (Druid, Warlock, Wizard, Bard, or Sorcerer), you gain two extra sorcery points. The party member within the coven gains temporary hp equal you your charisma modifier. If they are sorcerers, they gain 2 sorcery points.

Level 6: The Biting Cold

When you deal cold or necrotic damage:

  • You can spend 2 sorcery points to:
    • Reduce the target’s speed to 0 until start of your next turn
    • AND prevent them from regaining HP until then

Additionally:

You gain resistance to cold damage, and ignore difficult terrain caused by ice or snow

Level 14: The Heart of the Blizzard

You become the epicenter of a blizzard. 

As a bonus action, you transform for 1 minute:

  • You gain a flying speed of 30 ft (hover) as swirling snow
  • Heavily obscured area in 10 ft radius around you (blizzard effect)
  • Enemies in that area:
    • Take cold damage = CHA mod at start of turn
    • Have disadvantage on perception

Once per turn when you cast a spell:

  • You can force one target to make a CON save or become restrained by ice until end of next turn

Level 18: Everlasting Winter

You curse a creature with the death of endless cold.

As an action, target one creature within 60 ft:

They must make a Constitution save or suffer for 1 minute:

  • Take 4d10 cold damage at start of each turn
  • Their speed becomes 0
  • They gain 1 level of exhaustion each time they fail the save (max 3 from this effect)

If they reach 3 exhaustion levels from this:

  • They become petrified in ice until the effect ends

They can repeat the save at end of each turn.

On success: half damage, no additional effects

You cannot use this trait until the next Long Rest

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