Base Class: Monk
You have trained like a Z Fighter.
Ki Focus and Kiokan! (Time to Power up for a round!)
Starting at level 3 you are always in "Normal State" when not using Kiokan and are not Unconscious. This is the baseline for Rapid Fire Ki Blast, Energy Beam Blast, and Super Dragon Fist as they "power up" when you obtain and use Kiokan and it's higher versions.
Starting at level 6, you can swap from your Normal State to Kioken. At the start of your turns, you can expend 1 Focus Point to imbue yourself with energy and activate Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active.
- Empowered Body. You gain +2 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 10 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Large.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +1 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 2 extra Martial Arts Dice added to their damage rolls.
At level 11 you can Spend 2 Focus Points to double these bonuses, and at level 17 you can spend 3 Focus Points to triple these bonuses.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
1. Normal State
You are always in "Normal State" when not using Kiokan and are not Unconscious. This is the baseline for Rapid Fire Ki Blast, Energy Beam Blast, and Super Dragon Fist as they "power up" when you obtain and use Kiokan and it's higher versions.
2. Kiokan
At the start of your turns, you can expend 1 Focus Point to imbue yourself with energy and activate Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +2 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 10 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Large.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +1 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 2 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
3. Double Kiokan
At the start of your turns, you can expend 2 Focus Points to imbue yourself with energy and activate Double Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +4 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 20 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Huge.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +2 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 4 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
4. Triple Kiokan
At the start of your turns, you can expend 3 Focus Points to imbue yourself with energy and activate Triple Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +6 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 30 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Gargantuan.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +3 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 6 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
Level 3: Parry
As a reaction, when you are attacked you can attempt to push aside incoming attacks. You gain +1 Armor Class until the start of your next turn or until you are hit by an attack that does damage, whichever happen first. This bonus becomes a +2 at level 5, and +3 at level 13.
Level 3: Rapid Fire Ki Blast
You gain a new option for your Unarmed Strikes. As long as you are within 30 feet of your target, you can replace any number of Unarmed Strike you would make, including your Bonus Action Unarmed Strikes, with up to 2 Rapid Fire Ki Blasts for each replaced Unarmed Strike. For each Rapid Fire Ki Blast the target must make a Dexterity Saving Throw or take 1d4 Bludgeoning Damage.
The Range at which you can replace your attacks goes up 30 feet every time your Martial Arts die increases. The damage dice increases to 1d6 at level 11.
You can only do this once per turn and all the saves happen at once. You can use this feature a number of times equal to your Wisdom Modifier.
Level 6: Energy Beam Blast
Starting at level 6 you learn how to charge you ki and release it. As an Action action, you can expend 2 Focus Point to cause your focused energy to fire out in a 120ft 5-foot-wide Line. The first creature in the Line must make a Dexterity saving throw. On a failed save, the creature takes Force Damage equal to three rolls of your Martial Arts die plus your Dexterity modifier, and the attack ends. On a successful save they take no damage but the next creature in the line needs to make the save now.
Level 6: Kiokan
Also at level 6 you gain access to Kiokan. At the start of your turns, you can expend 1 Focus Point to imbue yourself with energy and activate Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +2 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 10 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Large.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +1 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 2 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
Level 11: Ki Flight
Starting at level 11 you have learned how to control your Ki/Focus energy to fly. You gain a Fly speed equal to your speed. You can only use this feature if you have Focus Points. You lose 1 Focus point every time you take damage while flying.
Level 11: Double Kiokan
Also at level 11 you can now use Double Kiokan. At the start of your turns, you can expend 2 Focus Points to imbue yourself with energy and activate Double Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +4 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 20 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Huge.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +2 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 4 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".
Level 17: Dragon Fist
Starting at level 17 you learn how to harness the Dragon Fist. As an Action you can spend 4 Focus points and punch a creature in their center mass with what feels like the force of a Dragon. The creature must make a Constitution Saving Throw and take 12d12 Force damage on a failed save or half as much damage on a success. If the creature is bloodied when you use the Dragon Fist they make the save at Disadvantage.
Level 17: Triple Kiokan
Also at level 17 you can now use the Triple Kiokan. At the start of your turns, you can expend 3 Focus Points to imbue yourself with energy and activate Triple Kioken. This lasts for 1 round or until you have the Incapacitated condition. You gain the following benefits while this feature is active:
- Empowered Body. You gain +6 to your Strength and Dexterity Scores and their Maximum values.
- Faster Speed. You gain 30 more speed.
- Temporary Strength. Your Carrying Capacity goes up to Gargantuan.
- Enhanced Ki Blasts. Your Rapid Fire Ki Blast gain a +3 to their damage.
- Powered Up Focus Skills. Your Energy Beam Blast and Dragon Fist gain 6 extra Martial Arts Dice added to their damage rolls.
Whenever you take damage on any turn but yours, you revert back to your "Normal State".