Base Class: Paladin
The Oath of Solidarity is a solemn vow to stand against the powers that be, while adhering to ideological notions that promote individual freedom and fulfillment regardless of one's social status and inherent traits. It is to exemplify that compassion, not antagonism, which defines our nature, even though this can often be obfuscated by hollow promises of ephemeral and personal gain. Most of all, it is to view one's personal identity as a part of a greater whole, in which none can attain true freedom unless we are all free, and to fight for the right to seize this collective emancipation at any personal cost.
Tenets of Solidarity
The tenets of the Oath of Solidarity are effectively a set of beliefs that allow the paladins to navigate through crucibles presented before them and assume the right decisions. Paladins who uphold these tenets strive to banish oppression and indoctrination in any form, while working together with their allies to create a better and fairer society.
Equity over Charity. From each according to their ability, to each according to their needs; be eager to receive, as well as to offer.
Ethos over Law. Freedom is enacted through skepticism and assuming responsibility for one's own actions; tyranny festers in blind lawfulness.
Solidarity over Authority. May none reign over the other, for none is incorruptible; power itself corrupts.
Collectives over Nations. Hold the integrity of mortal life to the highest value; especially when endangered by conceptual notions such as flags and borders.
(All credit goes to ErenChronicles)
Oath of Solidarity Spells
You gain oath spells at the paladin levels listed in the Oath of Solidarity table. See the Sacred Oath class feature for how oath spells work.
| Paladin Level | Spells |
|---|---|
| 3rd | protection from evil and good, heroism |
| 5th | aid, warding bond |
| 9th | dispel magic, mass healing word |
| 13th | banishment, freedom of movement |
| 17th | dispel evil and good, hold monster |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity Options.
Fight as One. As an action, you declare a creature that you can see within 10 feet of you as an enemy of the people, using your Channel Divinity. For the next 1 minute, you and allies within 10 feet of you deal bonus damage to that creature equal to your charisma modifier with the first successful attack you make during each of your turns. This does not stack with similar ability score based damage boosting abilities such as Hexblade's Curse and Aura of Hate.
Uprising. As a bonus action, you utter words that instill courage in the hearts of your allies, using your Channel Divinity. Choose a number of creatures within 20 feet that can hear you up to your proficiency bonus. For the next minute, each affected creature gains the following benefits:
- If the creature is prone, it may immediately use its reaction to stand up. They then gain immunity to the prone condition until the end of their next turn.
- The creature gains advantage on checks made to avoid being grappled or restrained, as well as checks made to escape these conditions.
- The creature ignores the effects of difficult terrain.
Aura of Camaraderie
Starting at 7th level, you constantly emanate an aura while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. Each creature within the area of your aura gains a number of temporary hit points equal to the total number of allied creatures within the same area at the start of each of its turns. At 18th level, the range of this aura increases to 30 ft.
Oppressor's Fall
Starting at 15th level, those who dare strike your companions down are in for a bitter surprise. Whenever you see a creature score a critical hit against you or an ally, reduce an ally to 0 hit points, or kill them outright, you can choose to gain one of the following benefits:
- You move up to your movement speed while not provoking attacks of opportunity towards the attacking creature as a reaction, if you end within 5ft of the creature then you may take the shove action. Shoving a creature in this way ignores normal size limitations, however you have disadvantage on the check if you normally would be unable to shove the creature. Additionally, you have a bonus on the check equal to your Charisma Modifier.
- You regain an expended spell slot of the highest level available to you, which can only be used for the Divine Smite Paladin feature.
Herald of Liberation
At 20th level, you become a living beacon of the cause. As an action, you can magically turn into an avatar of solidarity, gaining the following benefits for 1 minute:
- When a creature damages one of your allies within your Aura of Camaraderie, your ability checks and attack rolls against that creature are made with advantage until the end of your next turn.
- When an ally within the area of your Aura of Camaraderie takes damage that would reduce them to 0 hit points, they remain at 1 hit point and any excess damage is carried over to you instead. This effect allows your Oppressor's Fall feature to trigger normally. After this feature has been triggered for an ally, it can not be triggered again for that ally until the end of a long rest.
- You and all allies within your Aura of Camaraderie gain a bonus to their movement speed equal to the number of allies within the aura times 5 (to a maximum of 30).
Previous Versions
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4/7/2026 8:03:30 PM
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