Barbarian
Base Class: Barbarian

Weapons are merely a decoration, you've learned that your own body is the only tool you can truly rely on. You've dedicated your time to honing it and expanding your understanding of it to reach your limits.

Level 3: Hand to hand

Embracing your limbs as weapons, you are free to fight faster and more precisely with them.

While not wielding a weapon, you add your profficiency bonus to unarmed attack rolls which now deal 1d6 + str, and you're able to make an unarmed attack as a bonus action.

damage is is increased to 1d8 + str at level 6, 1d10 + str at level 10, and 1d12 + str at level 14.

Level 3: Meatshield

Your instncts are honed, and your body is tougher than most, and you are able to leverage that in defense of others

When a creature of your choice within 10 ft. of you would take damage, you can take a reaction to move to it's position, moving the creature 5ft out of the way in a direction of your choice. You receive half of that damage rounded up, reducing damage on the creature by the same amount. Your resistances apply to the damage you receive, this action does not affect conditions applied alongside the damage.

Level 6: Anatomy Cognizant

Through experience you learn the ins and outs of your body, improving your comprehension of anatomy as a whole.

You gain proficiency in medicine checks, if you're already proficient you gain expertise instead.

Level 6: Mighty Leap

Focusing power into your legs (or otherwise lower appandages) you leap high into the air and cover great distances, landing with increased impact.

As part of your movement, jump, no higher than 20ft, to a horizontal distance no longer than half of your maximum movement speed, from the point you jumped from. You do not take fall damage from this leap unless you land more than 20 ft vertically below the apex of the jump, the same applies to any creature you land on. Upon landing on a creature you can immediately make a melee attack action against it, if you do, the damage of that attack is increased by an additional 1d6. You can use this feature a number of times equal to you proficiency bonus per short rest.

Level 10: Unburdened

Letting go of all needless weight you reach incredible speeds leaving you opponents in the dust.

While donning no armor and no weapons your movement speed is increased by 10 and opportunity attacks made against you have disadvantage.

Level 10: Transcend limits

Reaching the physical limitations of your body, you push past them to accomplish your objective.

When hitting a reckless attack you may choose to deal an additional 1d8 force damage to the target, if you do you receive the same amount of force damage reduced by your constitution modifier.

Level 10: Heartstopper strike

Your firm grasp on anatomy lets you pinpoint the cardiovascular center of your opponent's body, and deliver a powerful strike to it. Temprorarily stunning the creature and leaving it vulnurable to damage

As an action force a creature withing range of your unarmed strike to make a constitution saving throw with DC equal to 10 + your strength modifier. On failiure the creature takes damage equal to your unarmed strike damage and half as much on a succsessful save. Additionally on failiure the creature will become stunned until the end of it's next turn, this condition will end early if the creature receives damage, in which case that damage is increased by an amount equal to your barbarian level.

Level 14: Unarmed prowess

Surpassing all known limits, your body evolved beyond most defenses.

Unarmed strikes you make are critical on rolling an 18, 19 or 20. Damage dealt by your unarmed strikes cannot be resisted.

Level 14: High metabolism

Bodily functions accelerate, increasing your recovery capabilities.

You gain 6 additional Hit die to roll, does not affect you total hp.

Level 14: Unrivaled Physique

The absolute power of flesh will overcome all all obstacles before you.

While raging, you cannot be restrained, stunned or knocked prone, additionally when rolling any saving throws you may change it to a constitution saving throw, do this only once per short rest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2026 3:05:58 PM
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4/8/2026 5:12:34 PM
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