Base Class: Monk
The Toughest Battles often need the silliest of Jesters to win them. Monks who follow the way of the red nose, Squeak and tumble through life causing laughter and breaking bodies along the way.
Clown School
Every Prankster Needs to learn the trade of the fool. Starting at 3rd level, you gain proficiency in the performance and deception skills and the Disguise kit, if you don't already have it. you may use your Wisdom modifier when making ability checks with either proficiency.
You are able use your disguise kit or change your clothing with an action or bonus action.
Level 3: Funky Props
Using magic in your act never hurts. At 3rd level as a bonus action, you are able to activate one of the following magical effects.
- You create a Spectral Flower that appears at a point you can see within 30 ft of you. if a creature chooses to inspect the flower, you can use your reaction to cause the flower to squirt water in their face.
- You change the color or pattern of an object. this Change lasts for 1 hour.
- You pull a length of handkerchiefs tied together no longer than 50 ft from one of your sleeves, pockets, or throat. These handkerchiefs can be used as a rope and disappear after 1 hour.
- You can force a creature within range to make a Constitution saving throw against your save DC. on a failed save, the creature burps loudly. this can be heard up to 60 ft away on a successful save, nothing happends.
- You summon a spectral pie that appears in your free hand. when you cast this effect or as a bonus action on a later turn, you can throw the pie at a creature within 10 ft of you. it counts as your monk weapon. make a range weapon attack. on a hit, the creature becomes covered in spectral whipped cream.
If you use this feature multiple times, you can have up to three of its non-instantaneous effects active at a time. and you can dismiss these effects with no action required. Wisdom is your Spellcasting Ability.
Level 3: Balloons Galore
Your balloon shaping reaches new heights. Starting at 3rd level, you are able to Summon a small or medium size balloon in a free hand of yours. with no action required, you can twist it into any shape you wish, including a weapon you have proficiency with. Additionally, this can count as a monk weapon for you, though the damage type is changed to bludgeoning if it wasn't already.
Once per turn if you miss a melee attack with this balloon as a weapon, roll 1d10, the balloon inflates increasing the weapon damage die by one level. if this happens three times, the balloon pops, causing Thunder damage to the target equal to your proficiency modifier. alternately if you roll a 1, the balloon deflates resetting the counter to 0.
the balloon automatically deflates if you dismiss it with a bonus action or fall to 0hp
Level 6: Rubbery Tomfoolery
At 6th level, your performance demands a certain amount of stretching, causing your body to gain these effects:
- You can squeeze into tight spaces and hide behind objects that are two sizes smaller than you and move through spaces as small as 1 inch wide without squeezing. the equipment you wear, and carry are under this effect as well.
- You are able to take the disengage action as a bonus action without needing to spend a ki point. and move through the spaces of hostile creatures.
- With no action required you are able to inflate, twist, bend, or shape one or more parts of your body with ease, squeezing them to make different sounds, and change their color. this does not affect your ability to use them.
- You have resistance to bludgeoning damage.
- You have advantage against being grappled and restrained.
you have advantage on Charisma checks to distract and entertain creatures.
Level 11: Laugh to Death
At 11th level, You can magically force a creature to erupt into uncontrollable laughter. when a creature fails the saving throw against this spell casted by you, it does not make another saving throw at the end of its turn AND takes psychic damage equal to your wisdom modifier. This damage doesn't cause it to make another saving throw.
You can cast this spell without spending a spell slot a number of times equal to your proficiency bonus.
Wisdom is your spell casting ability for this spell
Slapstick Klutz
Starting at level 17, you gain these effects:
- When you miss with a melee attack or one is missed against you, that creature takes Bludgeoning damage equal to your proficiency bonus.
- If you unwillingly become prone, you can make two unarmed strikes against any creature within 5 feet of you and can move up to half of your movement speed without provoking opportunity attacks.
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