Barbarian
Base Class: Barbarian

In your past, you have been exposed to the vast starlight for too long and it now shows on your body. Your skin is cracked and shines with astral magics when you focus your emotions into combat. Your anger fuels you and your new magical abilities to create the Aurorian effects that weave through the universe.

Aurora's Surge

3rd-level Path of  the Aurora feature

The magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Aurorian Magic table to determine the magical effect produced.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Aurorian Magic
d6 Effect
1 (Elemental Star), your nature takes hold as your bodily features and weapon shine with lights of white & red, and you gain the ability to power your strikes with the elemental (fire,cold,lightning,thunder,poison,acid) damage of your choice, dealing additional 2d6 damage.
2 (Vortex Rodeo), your bodily features and weapon shine with whites, blues & purples as you create vortexes around you, being able to hit anything within 15 ft. radius of you.
3 (Aurora's Shine), your bodily features and weapon shine with bright greens & yellows, and you gain the power to shift fate to your needs. You, and any ally within 10 ft. radius of you get to reroll Natural 1's and can make their action rolls at advantage.
4 (Quakemeister), your bodily features and weapon shine with blues & greens as you create shockwaves upon impact of your strikes and deal additional 2d6 Radiant or Force damage.
5 (Stellar Speed), your bodily features and weapon shine with astral lights of white, pink & purple and you become fast. You get one extra attack and your Dexterity Score raises by +2. You also gain additional 10 ft. of movement.
6 (Choice of Fate), your magics allow you to choose what Aurorian effect you choose in your rage.

Chilly Mist

3th-level Path of  the Aurora feature

After entering rage, you can use your bonus action to heal, using your Mist Dice. A Mist Dice is a d10 plus your proficiency bonus. On instance, on Level 20, you can heal a d10+6. You can use this feature equal to the times of your proficiency bonus, and it resets at a Short Rest.

On Level 10, you can use 2 Mist Dice per bonus action if you want to do so. 

Asteroid Ram

6th-level Path of the Aurora feature

As a bonus action, you can Dash through enemies, forcing them to make a Strength saving throw (DC equal to 8 + your proficiency bonus + your constitution score), or dealing Force damage same as the amount of d4's equal to your proficiency bonus and pushing them 5ft. away from you. While you ram you cannot be targeted by oppurtunity attacks.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Galactic Locator

10th-level Path of the Aurora feature

Your magics allow you to create a temporary vortex, which allows you to reach and grab a specific item within a 60 ft. radius of you. However, you need to know what exactly the item looks like and where exactly it is placed or stored.

You can take this action once per long rest.

Starlight Form

14th-level Path of the Aurora feature

While raging, your form shines the aurora lights even brighter as most of your form is now taken by the magics and if getting hit, you can use your reaction to deal a number of d6 of Radiant damage equal to your proficiency bonus, as lines of Aurorian magic whip out at the attacker, if they're within 30 ft. of you.

You also gain a number of Temporary Hit Points equal to your Barbarian level. 

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