Monk
Base Class: Monk

Warriors of Fortune tap into the chaotic power of ambient wild magic in the environment around them. Through intense focus these monks can gamble their own internal energy for the chance to siphon power from this magic, but its chaotic nature often makes this effort unreliable. With supernatural luck and intense training, these monks can use this power to become unstoppable both on and off the battlefield.

 

Level 3: Play the Odds

Your enhanced focus can tap into the chaotic power of wild magic for a chance to gain a surge of power. Once on your turn when you expend a Focus Point you can roll 2d6 (no action required). If both numbers rolled are the same you can gain one of the following benefits of your choice. If you roll a 1 for any of these options, you can re-roll the die and must use the new result.

Refresh. You regain 1 expended Focus Point.

Revitalize. You regain Hit Points equal to 2d6 if you are Bloodied. If you are not Bloodied you instead gain 1d6 Temporary Hit Points.

Revel. You have Advantage on the next attack or saving throw you make before the end of your next turn (your choice).

Reinforce. You gain a +2 bonus to your Armor Class until the start of your next turn.

Ravage. Your next Unarmed Strike deals 1d6 Force damage to all creatures of your choice within 10 feet of the target when it hits.

Resist. You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice) until the start of your next turn.

 

Level 3: Gambler's Skill

Fortune favors those who are both lucky and skilled at using their luck. You gain proficiency in Performance and one other skill of your choice.

When you make an ability check using a skill you have proficiency in and fail, you can expend 2 Focus Points to roll a d6 and add the number rolled to the ability check, potentially causing it to succeed. If the number rolled is a 1, you can re-roll the die once and must use the new result.

 

Level 6: Hot Hand

Shoot for a chance at greater power from the wild magic around you. When you roll the dice for your Play the Odds feature you now roll an additional d6. You only need two of the dice to match to gain a benefit from Play the Odds, but if all three dice match you can gain two different benefits instead of just one.

In addition, you can forgo gaining a benefit from Play the Odds to instead add the highest number rolled on the dice to the attack and damage roll of your next Unarmed Strike. If you would gain two benefits from this feature, you can forgo only one of them to gain this bonus.

If you gain multiple benefits that affect your next attack, you can delay one of them to affect a subsequent attack.

 

Level 6: Uncanny Luck

Your talent for playing the odds and taking risks extends beyond the battlefield. When you place 1 GP or higher on a wager, you can roll 2d6. If you roll a 6 on either d6 your chances of a favorable outcome for that wager increases significantly (subject to DM discretion).

You also gain this benefit if you offer up any item worth at least 1 GP instead of directly using GP.

 

Level 11: Jackpot

Focus your energy to gain a chance at a surge of unlimited power for a short time. When you expend any number of Focus Points on your turn you can expend an additional Focus Point to enhance your Play the Odds feature. If you roll a 6 on all three d6 you trigger a Jackpot, which lasts for 4 minutes and 11 seconds or until you are Incapacitated.

Once on your turn while a Jackpot is active you can gain two different benefits from Play the Odds without expending Focus Points or rolling any d6.

As a Magic Action while you are Bloodied during combat, you can expend 3 Focus Points to force a Jackpot to trigger. Once you have gained a Jackpot in this way you cannot do so again until you finish a Long Rest.

 

Level 17: Loaded Dice

You have mastered channeling the power of wild magic and have learned how to manipulate the odds in your favor. When you roll 3d6 for your Play the Odds feature you can re-roll one of the dice once.

In addition, when you forgo a benefit from Play the Odds to enhance an Unarmed Strike with your Hot Hand feature, you can add the two highest numbers rolled on the dice to your next Unarmed Strike instead of just the highest.

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