Base Class: Fighter
Lightning Infusion
You can channel lightning through your weapon.
Once per turn when you hit with a weapon attack:
- Deal an extra 1d6 lightning damage
Additionally:
- You learn to speak, read, and write Primordial (Auran)
3rd Level: Thunder Step
You move like a bolt from the sky.
As a bonus action:
- Teleport up to 20 feet to a space you can see
After teleporting:
- Your next attack deals an extra 1d8 thunder damage
Uses: PB per long rest
7th Level: Storm Resilience
You are hardened by the storm.
- You gain resistance to lightning and thunder damage
- You have advantage on saving throws against being frightened or stunned
Additionally:
- When you take damage from a creature within 10 ft, you can use your reaction to deal lightning damage = your fighter level ÷ 2
Uses: PB per long rest
10th Level: Chain Lightning Strike
Your attacks arc between enemies.
When you hit a creature with a weapon attack:
- You can cause lightning to leap to another creature within 15 feet
The second creature takes:
- 1d8 lightning damage (no attack roll required)
You can do this once per turn.
15th Level: Avatar of the Storm
You embody divine thunder.
When you use Action Surge:
- You gain a flying speed of 30 ft until the end of your turn
- Each attack you make deals an additional 1d8 lightning damage
- Creatures you hit must succeed on a Con save or be knocked prone
18th Level: Wrath of Zeus
You call down the full power of the sky.
As an action, choose a point within 60 ft:
- A massive lightning strike crashes down in a 20-foot radius
Creatures in the area must make a Dex save:
- Failure: 8d10 lightning damage + stunned until end of your next turn
- Success: half damage, no stun
Additionally:
- The ground becomes crackling energy (difficult terrain) until your next turn
Once used, you must finish a long rest.
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