Fighter
Base Class: Fighter

Lightning Infusion

You can channel lightning through your weapon.

Once per turn when you hit with a weapon attack:

  • Deal an extra 1d6 lightning damage

Additionally:

  • You learn to speak, read, and write Primordial (Auran)

3rd Level: Thunder Step

You move like a bolt from the sky.

As a bonus action:

  • Teleport up to 20 feet to a space you can see

After teleporting:

  • Your next attack deals an extra 1d8 thunder damage

Uses: PB per long rest


7th Level: Storm Resilience

You are hardened by the storm.

  • You gain resistance to lightning and thunder damage
  • You have advantage on saving throws against being frightened or stunned

Additionally:

  • When you take damage from a creature within 10 ft, you can use your reaction to deal lightning damage = your fighter level ÷ 2

Uses: PB per long rest


10th Level: Chain Lightning Strike

Your attacks arc between enemies.

When you hit a creature with a weapon attack:

  • You can cause lightning to leap to another creature within 15 feet

The second creature takes:

  • 1d8 lightning damage (no attack roll required)

You can do this once per turn.


15th Level: Avatar of the Storm

You embody divine thunder.

When you use Action Surge:

  • You gain a flying speed of 30 ft until the end of your turn
  • Each attack you make deals an additional 1d8 lightning damage
  • Creatures you hit must succeed on a Con save or be knocked prone

18th Level: Wrath of Zeus

You call down the full power of the sky.

As an action, choose a point within 60 ft:

  • A massive lightning strike crashes down in a 20-foot radius

Creatures in the area must make a Dex save:

  • Failure: 8d10 lightning damage + stunned until end of your next turn
  • Success: half damage, no stun

Additionally:

  • The ground becomes crackling energy (difficult terrain) until your next turn

Once used, you must finish a long rest.

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