Wizard
Base Class: Wizard

With the School of Conjuration, they expected you to fight with your summons. But sometimes that subclass is partially empty for what it usual grants; this time, you don't have to feel odd and actually properly fight with summoning magic without the oddness.

Summoner Savvy

2nd-Level Conjurstriker feature
Starting on this path at 2nd level, you have proven to taken an interest of being a potent summoner yet School of Conjuration isn't much to your flavor. You learn the Find Familiar spell and the gold and time you must spend to copy a conjuration spell into your spellbook is halved.

In addition, while you concentrate on spells, you add your proficiency bonus to concentration checks.

Summoner Attacks

2nd-Level Conjurstriker feature
Compared to your comrades from the School of Conjuration, now you begin to properly utilize such abilities during combat at 2nd level where can have your summons help attack.

When you cast Find Familiar, you can change it to where can do a specialized cast and utilize summons to attack for a duration of a number of hours equal to your proficiency bonus. You gain three attacks (you can flavor them to be something else but these are the attacks below). One being ranged, one melee and one specialized area attack where they all utilize your Spell Attack Roll and Spellcasting Modifier for attack and damage rolls, and the damage type for all of these attacks are psychic, force or any damage type of the spells you have prepared.

Birds. Ranged (90/150 ft.) Attack: Spell Attack Roll, Hit: 1d6 plus your Spellcasting Modifier. You can also attack with this attack as a bonus action.
Dragon. Melee Attack: Spell Attack Roll, Hit: 1d8 plus your Spellcasting Modifier. Has the reach property.
Insects. Area of Effect (15-foot radius from self.) Attack: Spell Attack Roll, Hit: 1d4 plus your Spellcasting Modifier if your hit points are more than half of your hit point maximum, 2d6 plus your Spellcasting Modifier if your hit points are less than half of your hit point maximum. Those in the area, you must make an attack roll for each of your choice.

These attacks are considered to be utilized in tangent with cantrips that require a weapon and extend in range by feats and abilities, such as Spell Sniper and Sharpshooter.

Conjuration Striker

6th-Level Conjurstriker feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

In addition, with hits of your Summoner Attacks, you are able to teleport an amount of feet equal to five times your proficiency bonus.

A Summoner's Strength

10th-Level Conjurstriker feature
Starting at 10th level, you start to get into the pure groove of being a summoner. And you know that some of the summons bring into the world are going to need a little assistance, especially to live longer.

  • While you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
  • With Find Familiar, you are able to summon any creature of a CR equal to your proficiency bonus. However, if you summon a creature of a CR higher than half of your proficiency bonus, it will require concentration to hold it regardless of any ability including this class feature, any feats, items, racial/species' ability.
  • All creatures you summon or create with spells gain the following benefits:
    • They can utilize your Spell Attack Roll for attack rolls and your Spellcasting Modifier for damage rolls if it is higher.
    • They add your proficiency bonus to damage rolls.
    • They add half of your proficiency bonus to checks and saving throws.
    • Their hit points are extended by an amount equal to five times your proficiency bonus.

Conjuration Strikes

14th-Level Conjurstriker feature
Finally your summons are able to utilize stronger attacks into the fray. Now the question is, what can be used against your opponents? A mammoth's tusks, a basilisk's spit or ape's fist. Hate to be that fellah when you reached 14th level.

Now with Find Familiar, the familiar that you summoned for the duration of your Summon Attacks can swap the attacks you use as you can use the attacks and combat abilities of your summons. And the damage of the attacks of your familiar and Summon Attacks granted by your familiar can be changed to psychic or force damage if you wish.

You can't use anything involving Legendary Actions, Legendary Resistances, Mythic Actions and Lair Actions.

Previous Versions

Name Date Modified Views Adds Version Actions
4/10/2026 5:38:01 AM
1
1
1
Coming Soon
4/10/2026 5:40:09 AM
0
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes