Base Class: Gunslinger
Gamble with Life and Death
Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big?
There's nothing wrong with this subclass inherently, but any DM will tell you that using the Liar's Dice feature over a VTT (or just in general) can be pretty difficult to play with. This homebrew replaces that feat with one that's infinitely easier. That's all!
Level 3: Poker Face
You gain proficiency with all Gaming Sets and in one of the following skills of your choice: Deception, Insight, or Perception.
Level 3: Liar’s Dice [Maneuver]
When making a damage roll with a ranged weapon, you can spend 1 Risk Die as a bonus action. Roll a d20; on an 11 or higher, the next ranged weapon attack damage is doubled. On a 10 or lower, the damage is halved.
Level 6: Risky Business
Once per turn when you make an attack roll against an enemy and the roll doesn’t have Disadvantage, you can choose to make the roll with Disadvantage. When you do, you regain one expended Risk Die.
Level 10: Risk Taker
You can use your Maverick Spirit and Skin of Your Teeth maneuvers without expending a Risk Die. When you do so, roll a d6 instead of a Risk Die.
Level 14: Double or Nothing
When you score a Critical Hit using a Ranged weapon, you can gamble for a higher result. Roll a d20. If the roll is a 10 or higher, roll all of the attack’s damage dice four times and add them together, instead of only two times as normal for a Critical Hit. If you roll a 9 or lower on the d20, the Critical Hit becomes a normal hit.
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Posted Jun 27, 2026This shouldn't have to be a thing. liars dice is Lying. not rolling and hoping you get a good roll. you are supposed to lie. not hope that you get above an 11