Gunslinger
Base Class: Gunslinger

Gamble with Life and Death

Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? 

There's nothing wrong with this subclass inherently, but any DM will tell you that using the Liar's Dice feature over a VTT (or just in general) can be pretty difficult to play with. This homebrew replaces that feat with one that's infinitely easier. That's all!

Level 3: Poker Face

You gain proficiency with all Gaming Sets and in one of the following skills of your choice: Deception, Insight, or Perception.

Level 3: Liar’s Dice [Maneuver]

When making a damage roll with a ranged weapon, you can spend 1 Risk Die as a bonus action. Roll a d20; on an 11 or higher, the next ranged weapon attack damage is doubled. On a 10 or lower, the damage is halved.

Level 6: Risky Business

Once per turn when you make an attack roll against an enemy and the roll doesn’t have Disadvantage, you can choose to make the roll with Disadvantage. When you do, you regain one expended Risk Die.

Level 10: Risk Taker

You can use your Maverick Spirit and Skin of Your Teeth maneuvers without expending a Risk Die. When you do so, roll a d6 instead of a Risk Die.

Level 14: Double or Nothing

When you score a Critical Hit using a Ranged weapon, you can gamble for a higher result. Roll a d20. If the roll is a 10 or higher, roll all of the attack’s damage dice four times and add them together, instead of only two times as normal for a Critical Hit. If you roll a 9 or lower on the d20, the Critical Hit becomes a normal hit.

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