Pugilist
Base Class: Pugilist

Slugger Pugilists revel in the joy of hitting someone over the head with a bat, or any object really. They excel at using precision to knock projectiles away and beating their enemies into submission.

Level 3: Fearsome Reputation

Your reputation as a bat-wielding enforcer precedes you.

You gain proficiency in Intimidation. If you already have this proficiency, you instead gain expertise in Intimidation.

In addition, Martial Melee weapons that deal Bludgeoning damage count as Pugilist Weapons for you.

Intimidation Expertise

If you had proficiency in Intimidation, you instead gain expertise in Intimidation.

Intimidation Proficiency

You have proficiency in Intimidation.

Level 3: Crack of the Bat

When you hit a creature with a Pugilist Weapon that has the Versatile or Two-Handed property, you can spend 1 Moxie Point to apply one of the following effects (no action required):

Knockback. The target is pushed up to 15 feet away from you.

Leg Breaker. The target has its speed reduced to 0 until the start of your next turn.

Skull Ringer. The target has disadvantage on its next attack roll before the end of its next turn.

Level 6: Return to Sender

When you are hit by a Ranged Attack, you may spend a Moxie Point and use your reaction to attempt to hit the projectile back. Make a strength saving throw with a DC equal to the attack roll. On a success, you do not take any damage and the creature that attacked you takes half the damage you would've taken. On a failure, the expended Moxie Point is refunded.

Additionally, whenever you deal damage with a Pugilist Weapon, it can deal your choice of Force damage or its normal damage type.

Level 11: Two Extra Attacks

You can attack three times instead of once whenever you take the Attack action on your turn.

Level 17: Grand Slam

When you use Crack of the Bat, you can spend 2 additional Moxie Points to amplify the effect:

Knockback. The target must succeed on a Strength saving throw or be pushed back by 30 feet, and fall Prone at the end of the movement.

Leg Breaker. The target must succeed on a Constitution saving throw or be Restrained for 1 minute. The target make remake this saving throw at the end of each of it's turns, ending the condition on a success.

Skull Ringer. The target must succeed on a Wisdom saving throw or be Stunned until the end of its next turn.

On a successful save, the target instead suffers the normal Crack of the Bat effect. The DC of each saving throw equals 8 plus your Strength Modifier and Proficiency Bonus.

Additionally, once per turn when you hit a creature with a Pugilist Weapon, you can deal extra bludgeoning damage equal to your Strength modifier.

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