Base Class: Fighter
War makes two type of people, Those who prosper, and those who line the fields with their bones and blood. Some grow to love it, enjoying the carnage that war brings, unable to live without the tapestry of violence it allows. And there are some who simply wish the end of wars, to be the end of violence. They are those who kept their light, even if hardened by conflict. Those who fight and command the battlefield are Warlords. Many a battle they've survive, tempered by it into a fine steel. They order and rally their allies so they will never taste defeat.
Commander’s Strike
Also at 3rd level, with a shout you can command an ally of your choice to make a melee attack with a bonus to the attack equal to your intelligence modifier as a bonus action.
Combat Leader
Beginning at 3rd level, you and each ally within twenty feet who can see and hear you gain a bonus to initiative equal to your intelligence modifier.
Commander’s Strike
Also at 3rd level, with a shout you can command an ally of your choice to make a melee attack with a bonus to the attack equal to your intelligence modifier as a bonus action.
Hammer and Anvil
You land a ringing blow against your foe, inspiring a nearby ally. Beginning at 7th level, when you hit a target with a melee attack you can grant one ally adjacent to the target a free action to make a melee attack against it.
Once you've used this feature you must complete a short or long rest before it can be used again.
Control the Battlefield
At 10th level you can use your tactical skills to move the players around the field. As an action you can allow a number of allies, including yourself, equal to your Intelligence modifier to move up to half their speed. If this movement grants an opportunity attack to a creature within five feet of you, you can redirect the attack to yourself instead of your ally.
Lead the Attack
Under your direction, blades drive home. At 15th level, a target you can see must make a dexterity saving throw (DC 8 + your Int Modifier). On a success, until the end of the encounter, you and each ally within twenty feet of you gain a bonus to attack rolls against the target equal to your Intelligence modifier.
Once you've used this ability you cannot use it again until you've taken a long rest.
Coordinated Strike
At 18th level, you can rally your allies to your cause. You declare a target of your Coordinated Strike, allowing every ally within forty feet of you to move up to their speed, provided they end their movement closer to the target. When the movement has been resolved, you and your allies make simultaneous attacks against the target.
Once you've used this ability you cannot use it again until you've taken a long rest.
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