Fighter
Base Class: Fighter

Iron Dragon Slayers are born of an ancient and brutal lineage, said to trace back to warriors who consumed the hearts, scales, and even the bones of earthbound dragons. Through these forbidden acts, their bodies were reshaped into something far beyond mortal—flesh tempered into living steel, veins pulsing like molten metal, and bones as unyielding as the deepest stone. They do not move with the speed of flame or the crackle of lightning; instead, they advance with a slow, inevitable force, like a collapsing mountain. To face one is not to fight a warrior, but to stand before something that simply cannot be stopped.

Among the halls of Kraghammer and the depths where blacksteel and mythril are carved from the world, Iron Dragon Slayers are regarded with a mix of reverence and unease. Some believe they are the pinnacle of mortal resilience, while others whisper that no living being should carry the weight of the earth within their body. These slayers often form a quiet kinship with smiths and stoneworkers, drawn to the forge as if it calls to something deep within them. And yet, there is always a question that lingers in their presence—whether they are warriors who became like iron, or iron that merely learned to walk.

Iron Dragon Iron Fist

At 3rd level, your unarmed strikes deal 1d10 + strength modifier plus 1d6 fire damage. This increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.

Dragon Resistance

At 3rd level, your draconic nature grants you resistance to non magical piercing and slashing damage. As a reaction, you can eat metal to regain hit points. You can do this the amount of times equal to your proficiency modifier.

Iron Affinity

At 7th level, your iron scales have hardened so much that you now deal double damage to structures.

Dragon's Resolve

At 10th level, you take on the strength and pride of a dragon. You are immune to being frightened and gain proficiency in wisdom saves.

Iron Dragon King

At 10th level, your iron scales have grown much stronger, allowing you to learn three new abilities. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier. 

Iron Dragon King Lance. Using your action, your arms turn into hardened iron lances, striking up to 2 creatures of your choice, 15 feet in front of you. On a hit, this deals 8d8 magical piercing damage.

Iron Dragon King Iron Bastion. As a bonus action, your skin turns to hardened scales, increasing your AC by 3 provided you are not wearing armour. You also gain immunity to poison damage. This form lasts up to 10 minutes unless you dispel it yourself eariler

Iron Dragon King Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhale iron shrapnel in a 60-foot line. Each creature in that area must make a Dexterity saving throw, taking 56 (16d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Additionally, after using an ability, you gain temporary hit points equal to double your constitution modifier.

Soul of Iron

At 15th level, you gain immunity to slashing and piercing damage.

Iron Dragon God

At 18th level, your iron scales have grown to their absolute peak. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier. 

Iron Dragon God Lance. Using your action, your arms turn into hardened iron lances, striking up to 4 creatures of your choice, 15 feet in front of you. On a hit, this deals 12d8 magical piercing damage.

Iron Dragon God Iron Bastion. As a bonus action, your skin turns to hardened scales, increasing your AC by 6 provided you are not wearing armour. You also gain immunity to poison damage. This form lasts up to 10 minutes unless you dispel it yourself eariler

Iron Dragon God Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhale iron shrapnel in a 60-foot line. Each creature in that area must make a Dexterity saving throw, taking 91 (26d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Additionally, now when you use an ability, you gain temporary hit points equal to four times your constitution modifier.

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